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Fixing Projectile code
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@ -8,7 +8,6 @@
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#include "Automobile.h"
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#include "Boat.h"
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#include "Bridge.h"
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#include "CProjectileInfo.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "Entity.h"
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@ -25,6 +24,8 @@
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#include "Plane.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Projectile.h"
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#include "ProjectileInfo.h"
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#include "Replay.h"
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#include "Stats.h"
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#include "SurfaceTable.h"
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@ -6954,7 +6955,7 @@ cAudioManager::ProcessProjectiles()
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}
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m_sQueueSample.field_48 = 4.0;
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m_sQueueSample.field_76 = 3;
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m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition();
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m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
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float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
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if(distSquared < maxDist) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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