VC replays

This commit is contained in:
Nikolay Korolev
2020-09-26 21:10:23 +03:00
parent 4d1182bdb1
commit f7d5021ac5
12 changed files with 574 additions and 145 deletions

View File

@ -31,6 +31,16 @@ void
CExplosion::Initialise()
{
debug("Initialising CExplosion...\n");
ClearAllExplosions();
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void
CExplosion::ClearAllExplosions()
{
for (int i = 0; i < ARRAY_SIZE(gaExplosion); i++) {
gaExplosion[i].m_ExplosionType = EXPLOSION_GRENADE;
gaExplosion[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
@ -44,10 +54,6 @@ CExplosion::Initialise()
gaExplosion[i].m_fStartTime = 0.0f;
gaExplosion[i].m_bIsBoat = false;
}
AudioHandle = DMAudio.CreateEntity(AUDIOTYPE_EXPLOSION, (void*)1);
if (AudioHandle >= 0)
DMAudio.SetEntityStatus(AudioHandle, true);
debug("CExplosion ready\n");
}
void

View File

@ -37,6 +37,7 @@ class CExplosion
float m_fZshift;
public:
static void Initialise();
static void ClearAllExplosions();
static void Shutdown();
static int8 GetExplosionActiveCounter(uint8 id);
static void ResetExplosionActiveCounter(uint8 id);