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loadscreens, not accurate
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@@ -1823,8 +1823,8 @@ main(int argc, char *argv[])
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printf("Into TheGame!!!\n");
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#else
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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LoadingScreen(nil, nil, "sceelee");
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// LoadingScreen(nil, nil, "sceelee"); // duplicate
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#endif
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if ( !CGame::InitialiseOnceAfterRW() )
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RsGlobal.quit = TRUE;
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@@ -1840,8 +1840,8 @@ main(int argc, char *argv[])
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#ifndef PS2_MENU
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case GS_INIT_FRONTEND:
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{
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LoadingScreen(nil, nil, "loadsc0");
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// LoadingScreen(nil, nil, "loadsc0"); // duplicate
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LoadingScreen(nil, nil, "sceelee");
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// LoadingScreen(nil, nil, "sceelee"); // duplicate
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FrontEndMenuManager.m_bGameNotLoaded = true;
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