loadscreens, not accurate

This commit is contained in:
aap
2021-01-22 00:41:34 +01:00
parent 8520bbd2c7
commit f7ab5cb7c4
4 changed files with 35 additions and 31 deletions

View File

@ -1823,8 +1823,8 @@ main(int argc, char *argv[])
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
LoadingScreen(nil, nil, "sceelee");
// LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -1840,8 +1840,8 @@ main(int argc, char *argv[])
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
LoadingScreen(nil, nil, "sceelee");
// LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;

View File

@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance,
printf("Into TheGame!!!\n");
#else
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
LoadingScreen(nil, nil, "sceelee");
// LoadingScreen(nil, nil, "sceelee"); // duplicate
#endif
if ( !CGame::InitialiseOnceAfterRW() )
RsGlobal.quit = TRUE;
@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance,
#ifndef PS2_MENU
case GS_INIT_FRONTEND:
{
LoadingScreen(nil, nil, "loadsc0");
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
LoadingScreen(nil, nil, "sceelee");
// LoadingScreen(nil, nil, "sceelee"); // duplicate
FrontEndMenuManager.m_bGameNotLoaded = true;