mirror of
https://github.com/halpz/re3.git
synced 2025-07-02 15:30:46 +00:00
loadscreens, not accurate
This commit is contained in:
@ -1823,8 +1823,8 @@ main(int argc, char *argv[])
|
||||
|
||||
printf("Into TheGame!!!\n");
|
||||
#else
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
LoadingScreen(nil, nil, "sceelee");
|
||||
// LoadingScreen(nil, nil, "sceelee"); // duplicate
|
||||
#endif
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
@ -1840,8 +1840,8 @@ main(int argc, char *argv[])
|
||||
#ifndef PS2_MENU
|
||||
case GS_INIT_FRONTEND:
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
LoadingScreen(nil, nil, "sceelee");
|
||||
// LoadingScreen(nil, nil, "sceelee"); // duplicate
|
||||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
|
@ -2347,8 +2347,8 @@ WinMain(HINSTANCE instance,
|
||||
|
||||
printf("Into TheGame!!!\n");
|
||||
#else
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
LoadingScreen(nil, nil, "sceelee");
|
||||
// LoadingScreen(nil, nil, "sceelee"); // duplicate
|
||||
#endif
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
@ -2365,8 +2365,8 @@ WinMain(HINSTANCE instance,
|
||||
#ifndef PS2_MENU
|
||||
case GS_INIT_FRONTEND:
|
||||
{
|
||||
LoadingScreen(nil, nil, "loadsc0");
|
||||
// LoadingScreen(nil, nil, "loadsc0"); // duplicate
|
||||
LoadingScreen(nil, nil, "sceelee");
|
||||
// LoadingScreen(nil, nil, "sceelee"); // duplicate
|
||||
|
||||
FrontEndMenuManager.m_bGameNotLoaded = true;
|
||||
|
||||
|
Reference in New Issue
Block a user