Use SetPedState

This commit is contained in:
Sergeanur
2020-12-15 05:11:02 +02:00
parent 3c8c20ea0b
commit f76dfaee82
12 changed files with 87 additions and 149 deletions

View File

@@ -244,7 +244,7 @@ CPlayerPed::SetInitialState(void)
if (m_pFire)
m_pFire->Extinguish();
RpAnimBlendClumpRemoveAllAssociations(GetClump());
m_nPedState = PED_IDLE;
SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
m_nLastPedState = PED_NONE;
m_animGroup = ASSOCGRP_PLAYER;
@@ -989,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
if (padUsed->TargetJustDown()) {
SetStoredState();
m_nPedState = PED_SNIPER_MODE;
SetPedState(PED_SNIPER_MODE);
#ifdef FREE_CAM
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
@@ -1343,41 +1343,6 @@ CPlayerPed::ProcessControl(void)
if (IsPedInControl() && padUsed)
ProcessPlayerWeapon(padUsed);
break;
case PED_LOOK_ENTITY:
case PED_LOOK_HEADING:
case PED_WANDER_RANGE:
case PED_WANDER_PATH:
case PED_PURSUE:
case PED_FOLLOW_PATH:
case PED_ROCKET_MODE:
case PED_DUMMY:
case PED_PAUSE:
case PED_FACE_PHONE:
case PED_MAKE_CALL:
case PED_CHAT:
case PED_MUG:
case PED_AI_CONTROL:
case PED_FOLLOW_ROUTE:
case PED_CPR:
case PED_SOLICIT:
case PED_BUY_ICECREAM:
case PED_INVESTIGATE:
case PED_STEP_AWAY:
case PED_ON_FIRE:
case PED_UNKNOWN:
case PED_STATES_NO_AI:
case PED_STAGGER:
case PED_DIVE_AWAY:
case PED_STATES_NO_ST:
case PED_ARREST_PLAYER:
case PED_DRIVING:
case PED_PASSENGER:
case PED_TAXI_PASSENGER:
case PED_OPEN_DOOR:
case PED_DIE:
case PED_DEAD:
case PED_HANDS_UP:
break;
case PED_SEEK_ENTITY:
m_vecSeekPos = m_pSeekTarget->GetPosition();
@@ -1457,6 +1422,8 @@ CPlayerPed::ProcessControl(void)
if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
BeingDraggedFromCar();
break;
default:
break;
}
if (padUsed && IsPedShootable()) {
ProcessWeaponSwitch(padUsed);