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Use SetPedState
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@@ -419,7 +419,7 @@ CPlayerInfo::Process(void)
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if (found)
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sth.z = 1.0f + groundZ;
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m_pPed->m_nPedState = PED_IDLE;
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m_pPed->SetPedState(PED_IDLE);
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m_pPed->SetMoveState(PEDMOVE_STILL);
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CPed::PedSetOutCarCB(0, m_pPed);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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