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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
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@ -1261,7 +1261,11 @@ void CParticle::Update()
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{
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if ( CTimer::GetFrameCounter() & 10 )
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{
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#ifdef FIX_BUGS
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if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
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#else
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if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN )
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#endif
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{
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AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f));
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}
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@ -2745,7 +2745,11 @@ CWaterLevel::RenderSeaBirds()
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void
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CWaterLevel::RenderShipsOnHorizon()
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{
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#ifdef FIX_BUGS
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CVector cur_pos = FindPlayerCoors();
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#else
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CVector cur_pos = FindPlayerPed()->GetPosition();
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#endif
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static CVector prev_pos(0.0f, 0.0f, 0.0f);
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static CVector prev_front(0.0f, 0.0f, 0.0f);
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@ -2847,7 +2851,11 @@ CWaterLevel::HandleSeaLifeForms()
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void
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CWaterLevel::HandleBeachToysStuff(void)
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{
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#ifdef FIX_BUGS
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CVector cur_pos = FindPlayerCoors();
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#else
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CVector cur_pos = FindPlayerPed()->GetPosition();
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#endif
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static bool bBeachBallInit = true;
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static CVector FirstBeachBallPos = cur_pos;
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