Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixes

This commit is contained in:
eray orçunus
2020-09-29 22:53:12 +03:00
parent 1fa852f118
commit f71953077d
35 changed files with 1428 additions and 1134 deletions

View File

@ -21,6 +21,8 @@
#include "Camera.h"
#include "GenericGameStorage.h"
// --MIAMI: file done
CControllerConfigManager ControlsManager;
CControllerConfigManager::CControllerConfigManager()
@ -314,6 +316,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
SetMouseButtonAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 5);
SetMouseButtonAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4);
SetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 5);
}
}
@ -516,11 +522,12 @@ void CControllerConfigManager::UpdateJoyInConfigMenus_ButtonDown(int32 button, i
case 13:
pad->PCTempJoyState.DPadUp = 255;
break;
#ifdef REGISTER_START_BUTTON
case 12:
pad->PCTempJoyState.Start = 255;
break;
#ifndef REGISTER_START_BUTTON
if (padNumber == 1)
#endif
pad->PCTempJoyState.Start = 255;
break;
case 11:
pad->PCTempJoyState.RightShock = 255;
break;
@ -624,6 +631,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown(int32 button,
if ( mode == CCam::MODE_1STPERSON
|| mode == CCam::MODE_SNIPER
|| mode == CCam::MODE_ROCKETLAUNCHER
|| mode == CCam::MODE_CAMERA
|| mode == CCam::MODE_M16_1STPERSON)
{
firstPerson = true;
@ -1642,12 +1650,12 @@ void CControllerConfigManager::DeleteMatchingCommonControls(e_ControllerAction a
{
if (!GetIsKeyBlank(key, type))
{
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
#ifndef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(PED_FIREWEAPON);
#endif
CLEAR_ACTION_IF_NEEDED(GO_LEFT);
CLEAR_ACTION_IF_NEEDED(GO_RIGHT);
CLEAR_ACTION_IF_NEEDED(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
CLEAR_ACTION_IF_NEEDED(NETWORK_TALK);
CLEAR_ACTION_IF_NEEDED(SWITCH_DEBUG_CAM_ON);
CLEAR_ACTION_IF_NEEDED(TOGGLE_DPAD);
@ -1660,15 +1668,13 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
{
if (!GetIsKeyBlank(key, type))
{
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_LEFT);
CLEAR_ACTION_IF_NEEDED(PED_CYCLE_WEAPON_RIGHT);
CLEAR_ACTION_IF_NEEDED(PED_JUMPING);
CLEAR_ACTION_IF_NEEDED(PED_SPRINT);
if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
ClearSettingsAssociatedWithAction(PED_DUCK, type);
if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type);
CLEAR_ACTION_IF_NEEDED(PED_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(PED_DUCK);
CLEAR_ACTION_IF_NEEDED(PED_ANSWER_PHONE);
if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
@ -1707,16 +1713,15 @@ void CControllerConfigManager::DeleteMatchingVehicleControls(e_ControllerAction
#ifdef BIND_VEHICLE_FIREWEAPON
CLEAR_ACTION_IF_NEEDED(VEHICLE_FIREWEAPON);
#endif
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND); // note: duplicate
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_ACCELERATE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_BRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_CHANGE_RADIO_STATION);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HORN);
CLEAR_ACTION_IF_NEEDED(TOGGLE_SUBMISSIONS);
CLEAR_ACTION_IF_NEEDED(VEHICLE_HANDBRAKE);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_LOOKBEHIND);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETLEFT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETRIGHT);
CLEAR_ACTION_IF_NEEDED(VEHICLE_TURRETUP);
@ -1755,36 +1760,36 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_3RDPERSON:
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_VEHICLE:
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_VEHICLE_3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingCommonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
break;
case ACTIONTYPE_COMMON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicleControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
case ACTIONTYPE_1RST3RDPERSON:
DeleteMatchingCommonControls (action, key, type);
DeleteMatching1rstPersonControls (action, key, type);
DeleteMatching1rst3rdPersonControls (action, key, type);
DeleteMatching3rdPersonControls (action, key, type);
DeleteMatchingVehicle_3rdPersonControls(action, key, type);
break;
default: break;
}
@ -1850,15 +1855,15 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
#ifdef BIND_VEHICLE_FIREWEAPON
case VEHICLE_FIREWEAPON:
#endif
case VEHICLE_LOOKBEHIND:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_HORN:
case VEHICLE_HANDBRAKE:
case VEHICLE_ACCELERATE:
case VEHICLE_BRAKE:
case VEHICLE_CHANGE_RADIO_STATION:
case VEHICLE_HORN:
case TOGGLE_SUBMISSIONS:
case VEHICLE_HANDBRAKE:
case VEHICLE_LOOKLEFT:
case VEHICLE_LOOKRIGHT:
case VEHICLE_LOOKBEHIND:
case VEHICLE_TURRETLEFT:
case VEHICLE_TURRETRIGHT:
case VEHICLE_TURRETUP:

File diff suppressed because it is too large Load Diff

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@ -5,15 +5,9 @@
#include "Sprite2d.h"
#ifdef PS2_LIKE_MENU
#define MENUHEADER_POS_X 50.0f
#define MENUHEADER_POS_Y 75.0f
#define MENUHEADER_HEIGHT 1.3f
#else
#define MENUHEADER_POS_X 10.0f
#define MENUHEADER_POS_Y 10.0f
#define MENUHEADER_HEIGHT 2.0f
#endif
#define MENUHEADER_WIDTH 1.0f
#define MENU_UNK_X_MARGIN 10.0f
@ -237,9 +231,6 @@ enum eMenuAction
MENUACTION_SETDBGFLAG,
MENUACTION_LOADRADIO,
MENUACTION_SAVEGAME,
// Below this is TODO(Miami)
MENUACTION_DRAWDIST,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
MENUACTION_COLLISIONPOLYS,
MENUACTION_LEGENDS,
@ -247,16 +238,11 @@ enum eMenuAction
MENUACTION_HUD,
MENUACTION_GOBACK,
MENUACTION_KEYBOARDCTRLS,
MENUACTION_PARSEHEAP,
// MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
MENUACTION_DEBUGSTREAM,
MENUACTION_GETKEY,
MENUACTION_SHOWHEADBOB,
MENUACTION_UNK80,
MENUACTION_UNK38, // MENUACTION_PARSEHEAP? MENUACTION_DEBUGSTREAM? MENUACTION_MEMCARDSAVECONFIRM?
MENUACTION_INVVERT,
MENUACTION_CANCELGAME,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
MENUACTION_RESUME,
MENUACTION_DONTCANCEL,
MENUACTION_SCREENRES,
@ -267,7 +253,9 @@ enum eMenuAction
MENUACTION_CTRLMETHOD,
MENUACTION_DYNAMICACOUSTIC,
MENUACTION_MOUSESTEER,
MENUACTION_UNK110,
MENUACTION_DRAWDIST,
MENUACTION_MOUSESENS,
MENUACTION_MP3VOLUMEBOOST,
#ifdef IMPROVED_VIDEOMODE
MENUACTION_SCREENFORMAT,
#endif
@ -532,7 +520,7 @@ public:
CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded;
int32 field_F0;
int32 m_LastRadioScrollDir;
int32 m_ScrollRadioBy;
int32 m_nCurrScreen;
int32 m_nPrevScreen;
int32 m_nCurrSaveSlot;
@ -678,7 +666,8 @@ public:
void Process();
void ProcessList(bool &optionSelected, bool &goBack);
void UserInput();
void ProcessButtonPresses(uint8, uint8, uint8, uint8, int8);
void ProcessUserInput(uint8, uint8, uint8, uint8, int8);
void ChangeRadioStation(uint8);
void ProcessFileActions();
void ProcessOnOffMenuOptions();
void RequestFrontEndShutDown();

View File

@ -203,6 +203,9 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" },
};
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102;

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@ -161,6 +161,9 @@ public:
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
#ifdef GTA_PC
bool m_bQuitGameNoCD;

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@ -7,8 +7,10 @@
#include "main.h"
#include "Population.h"
float CIniFile::PedNumberMultiplier = 1.0f;
float CIniFile::CarNumberMultiplier = 1.0f;
// --MIAMI: file done
float CIniFile::PedNumberMultiplier = 0.6f;
float CIniFile::CarNumberMultiplier = 0.6f;
void CIniFile::LoadIniFile()
{
@ -24,5 +26,6 @@ void CIniFile::LoadIniFile()
CFileMgr::CloseFile(f);
}
CPopulation::MaxNumberOfPedsInUse = 25.0f * PedNumberMultiplier;
CPopulation::MaxNumberOfPedsInUseInterior = 40.0f * PedNumberMultiplier;
CCarCtrl::MaxNumberOfCarsInUse = 12.0f * CarNumberMultiplier;
}

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@ -331,8 +331,6 @@ CMenuScreen aScreens[] = {
MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
},

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@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
extern float ScaleAndCenterX(float x);
#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
#include "maths.h"

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@ -89,7 +89,7 @@ void tbDisplay()
CFont::SetScale(0.48f, 1.12f);
CFont::SetCentreOff();
CFont::SetJustifyOff();
CFont::SetWrapx(640.0f);
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetRightJustifyOff();
CFont::SetPropOn();
CFont::SetFontStyle(FONT_STANDARD);