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Merge pull request #230 from Nick007J/master
CCarAI, CCurves, CAutoPilot
This commit is contained in:
@ -68,15 +68,15 @@ CVehicle::CVehicle(uint8 CreatedBy)
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bTakeLessDamage = false;
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bIsDamaged = false;
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bFadeOut = false;
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m_veh_flagC10 = false;
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bIsBeingCarJacked = false;
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m_nTimeOfDeath = 0;
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m_pCarFire = nil;
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bHasBeenOwnedByPlayer = false;
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bCreateRoadBlockPeds = false;
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bCanBeDamaged = true;
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bUsingSpecialColModel = false;
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m_veh_flagD1 = false;
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m_veh_flagD2 = false;
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bOccupantsHaveBeenGenerated = false;
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bGunSwitchedOff = false;
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m_nGunFiringTime = 0;
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m_nTimeBlocked = 0;
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bLightsOn = false;
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@ -105,7 +105,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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AutoPilot.m_nTempAction = TEMPACT_NONE;
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AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds();
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AutoPilot.m_bStayInCurrentLevel = false;
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AutoPilot.m_flag10 = false;
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AutoPilot.m_bIgnorePathfinding = false;
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}
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CVehicle::~CVehicle()
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@ -158,19 +158,16 @@ public:
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uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
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uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
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uint8 bFadeOut : 1; // Fade vehicle out
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uint8 m_veh_flagC10 : 1;
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uint8 bIsBeingCarJacked : 1; // Fade vehicle out
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uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
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uint8 m_veh_flagD1 : 1;
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uint8 m_veh_flagD2 : 1;
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uint8 bOccupantsHaveBeenGenerated : 1; // Is true if the occupants have already been generated. (Shouldn't happen again)
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uint8 bGunSwitchedOff : 1; // Level designers can use this to switch off guns on boats
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uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 m_veh_flagD20 : 1;
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uint8 m_veh_flagD40 : 1;
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uint8 m_veh_flagD80 : 1;
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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