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CStreaming almost done
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@ -15,7 +15,7 @@ CCutsceneObject::CCutsceneObject(void)
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{
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m_status = STATUS_SIMPLE;
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bUsesCollision = false;
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m_flagC20 = true;
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bStreamingDontDelete = true;
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ObjectCreatedBy = CUTSCENE_OBJECT;
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m_fMass = 1.0f;
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m_fTurnMass = 1.0f;
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@ -35,14 +35,14 @@ CEntity::CEntity(void)
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bIsBIGBuilding = false;
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bRenderDamaged = false;
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m_flagC1 = false;
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m_flagC2 = false;
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m_flagC4 = false;
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m_flagC8 = false;
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m_flagC10 = false;
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m_flagC20 = false;
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m_bZoneCulled = false;
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m_bZoneCulled2 = false;
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bBulletProof = false;
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bFireProof = false;
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bCollisionProof = false;
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bMeleeProof = false;
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bOnlyDamagedByPlayer = false;
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bStreamingDontDelete = false;
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bZoneCulled = false;
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bZoneCulled2 = false;
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bRemoveFromWorld = false;
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bHasHitWall = false;
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@ -305,7 +305,7 @@ CEntity::SetupBigBuilding(void)
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
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bIsBIGBuilding = true;
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m_flagC20 = true;
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bStreamingDontDelete = true;
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bUsesCollision = false;
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m_level = CTheZones::GetLevelFromPosition(GetPosition());
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if(m_level == LEVEL_NONE){
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@ -78,14 +78,14 @@ public:
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uint32 bRenderDamaged : 1;
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// flagsC
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uint32 m_flagC1 : 1; // bullet proof?
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uint32 m_flagC2 : 1; // fire proof?
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uint32 m_flagC4 : 1; // collision proof?
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uint32 m_flagC8 : 1; // melee proof?
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uint32 m_flagC10 : 1; // bOnlyDamagedByPlayer?
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uint32 m_flagC20 : 1;
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uint32 m_bZoneCulled : 1;
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uint32 m_bZoneCulled2 : 1; // only treadables+10m
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uint32 bBulletProof : 1;
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uint32 bFireProof : 1;
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uint32 bCollisionProof : 1;
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uint32 bMeleeProof : 1;
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uint32 bOnlyDamagedByPlayer : 1;
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uint32 bStreamingDontDelete : 1;
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uint32 bZoneCulled : 1;
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uint32 bZoneCulled2 : 1; // only treadables+10m
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// flagsD
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uint32 bRemoveFromWorld : 1;
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