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CGame::Process() && CGame::ReloadIPLs
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@ -6,6 +6,7 @@
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#include "Ped.h"
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#include "World.h"
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WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); }
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WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
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WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
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WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
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@ -73,5 +73,6 @@ public:
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static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
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bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
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static void InitialiseWeapons(void);
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static void UpdateWeapons(void);
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};
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static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");
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