CGame::Process() && CGame::ReloadIPLs

This commit is contained in:
nmzik
2019-10-19 01:23:40 +03:00
parent 32f2f3511c
commit f56684d04e
44 changed files with 225 additions and 3 deletions

View File

@ -6,6 +6,7 @@
#include "Ped.h"
#include "World.h"
WRAPPER void CWeapon::UpdateWeapons(void) { EAXJMP(0x55C310); }
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }

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@ -73,5 +73,6 @@ public:
static void DoTankDoomAiming(CEntity *playerVehicle, CEntity *playerPed, CVector *start, CVector *end);
bool HitsGround(CEntity* holder, CVector* firePos, CEntity* aimingTo);
static void InitialiseWeapons(void);
static void UpdateWeapons(void);
};
static_assert(sizeof(CWeapon) == 0x18, "CWeapon: error");