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CGame::Process() && CGame::ReloadIPLs
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@ -17,3 +17,4 @@ CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
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}
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WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
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WRAPPER void CGlass::Update(void) { EAXJMP(0x502050); }
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