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CGame::Process() && CGame::ReloadIPLs
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@ -13,6 +13,7 @@ class CTrafficLights
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{
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public:
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static void DisplayActualLight(CEntity *ent);
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static void ScanForLightsOnMap(void);
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static uint8 LightForPeds(void);
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static bool ShouldCarStopForLight(CVehicle*, bool);
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static bool ShouldCarStopForBridge(CVehicle*);
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