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CGame::Process() && CGame::ReloadIPLs
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@ -25,6 +25,9 @@ bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
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int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
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uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
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WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
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WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
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bool
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CGarages::IsModelIndexADoor(uint32 id)
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{
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@ -116,4 +119,4 @@ void CGarages::PrintMessages()
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}
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}
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}
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#endif
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#endif
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