Merge branch 'master' into game_dev

This commit is contained in:
Nikolay Korolev
2020-04-14 01:18:53 +03:00
31 changed files with 1781 additions and 257 deletions

View File

@ -2108,7 +2108,7 @@ void CGarages::CloseHideOutGaragesBeforeSave()
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_THREE)
continue;
if (aGarages[i].m_eGarageState != GS_FULLYCLOSED &&
aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor()) {
(aGarages[i].m_eGarageType != GARAGE_HIDEOUT_ONE || !aGarages[i].IsAnyCarBlockingDoor())) {
aGarages[i].m_eGarageState = GS_FULLYCLOSED;
switch (aGarages[i].m_eGarageType) {
case GARAGE_HIDEOUT_ONE:

View File

@ -54,23 +54,6 @@ uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 25
uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
WRAPPER void CPacManPickups::Init(void) { EAXJMP(0x432760); }
WRAPPER void CPacManPickups::Update(void) { EAXJMP(0x432800); }
WRAPPER void CPacManPickups::GeneratePMPickUps(CVector, float, int16, uint8) { EAXJMP(0x432AE0); }
WRAPPER void CPacManPickups::GeneratePMPickUpsForRace(int32) { EAXJMP(0x432D50); }
WRAPPER void CPacManPickups::GenerateOnePMPickUp(CVector) { EAXJMP(0x432F20); }
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
WRAPPER void CPacManPickups::DoCleanUpPacManStuff(void) { EAXJMP(0x433150); }
WRAPPER void CPacManPickups::StartPacManRace(int32) { EAXJMP(0x433340); }
WRAPPER void CPacManPickups::StartPacManRecord(void) { EAXJMP(0x433360); }
WRAPPER uint32 CPacManPickups::QueryPowerPillsEatenInRace(void) { EAXJMP(0x4333A0); }
WRAPPER void CPacManPickups::ResetPowerPillsEatenInRace(void) { EAXJMP(0x4333B0); }
WRAPPER void CPacManPickups::CleanUpPacManStuff(void) { EAXJMP(0x4333C0); }
WRAPPER void CPacManPickups::StartPacManScramble(CVector, float, int16) { EAXJMP(0x4333D0); }
WRAPPER uint32 CPacManPickups::QueryPowerPillsCarriedByPlayer(void) { EAXJMP(0x4333F0); }
WRAPPER void CPacManPickups::ResetPowerPillsCarriedByPlayer(void) { EAXJMP(0x433410); }
void
CPickup::RemoveKeepType()
{
@ -289,13 +272,6 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
Remove();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
return true;
//case PICKUP_IN_SHOP_OUT_OF_STOCK:
//case PICKUP_MINE_INACTIVE:
//case PICKUP_MINE_ARMED:
//case PICKUP_NAUTICAL_MINE_INACTIVE:
//case PICKUP_NAUTICAL_MINE_ARMED:
//case PICKUP_FLOATINGPACKAGE:
//case PICKUP_FLOATINGPACKAGE_FLOATING:
default:
break;
}
@ -530,14 +506,12 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
}
}
if (!bFreeFound)
{
if (!bFreeFound) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
}
if (slot >= NUMGENERALPICKUPS)
{
if (slot >= NUMGENERALPICKUPS) {
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
}
@ -1021,6 +995,418 @@ INITSAVEBUF
VALIDATESAVEBUF(*size)
}
void
CPacManPickup::Update()
{
if (FindPlayerVehicle() == nil) return;
CVehicle *veh = FindPlayerVehicle();
if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
switch (m_eType)
{
case PACMAN_SCRAMBLE:
{
veh->m_nPacManPickupsCarried++;
veh->m_vecMoveSpeed *= 0.65f;
float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
veh->m_fMass *= massMult;
veh->m_fTurnMass *= massMult;
veh->m_fForceMultiplier *= massMult;
FindPlayerPed()->m_pWanted->m_nChaos += 10;
FindPlayerPed()->m_pWanted->UpdateWantedLevel();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
break;
}
case PACMAN_RACE:
CPacManPickups::PillsEatenInRace++;
DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
break;
default:
break;
}
m_eType = PACMAN_NONE;
if (m_pObject != nil) {
CWorld::Remove(m_pObject);
delete m_pObject;
m_pObject = nil;
}
}
}
int32 CollectGameState;
int16 ThingsToCollect;
CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
CVector CPacManPickups::LastPickUpCoors;
int32 CPacManPickups::PillsEatenInRace;
bool CPacManPickups::bPMActive;
void
CPacManPickups::Init()
{
for (int i = 0; i < NUMPACMANPICKUPS; i++)
aPMPickUps[i].m_eType = PACMAN_NONE;
bPMActive = false;
}
void
CPacManPickups::Update()
{
if (FindPlayerVehicle()) {
float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
switch (CollectGameState) {
case 1:
if (dist < 10.0f) {
ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
}
if (ThingsToCollect <= 0) {
CollectGameState = 2;
ClearPMPickUps();
}
break;
case 2:
if (dist > 11.0f)
CollectGameState = 0;
break;
case 20:
if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
LastPickUpCoors = FindPlayerCoors();
printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
}
break;
default:
break;
}
}
if (bPMActive) {
#define PACMANPICKUPS_FRAME_SPAN (4)
for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
if (aPMPickUps[i].m_eType != PACMAN_NONE)
aPMPickUps[i].Update();
}
#undef PACMANPICKUPS_FRAME_SPAN
}
}
void
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
{
int i = 0;
while (count > 0) {
while (aPMPickUps[i].m_eType != PACMAN_NONE)
i++;
bool bPickupCreated = false;
while (!bPickupCreated) {
CVector newPos = pos;
CColPoint colPoint;
CEntity *pRoad;
uint16 nRand = CGeneral::GetRandomNumber();
newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
newPos.z = 1000.0f;
if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
newPos.z = 0.7f + colPoint.point.z;
aPMPickUps[i].m_eType = type;
aPMPickUps[i].m_vecPosn = newPos;
CObject *obj = new CObject(MI_BULLION, true);
if (obj != nil) {
obj->ObjectCreatedBy = MISSION_OBJECT;
obj->GetPosition() = aPMPickUps[i].m_vecPosn;
obj->SetOrientation(0.0f, 0.0f, -HALFPI);
obj->GetMatrix().UpdateRW();
obj->UpdateRwFrame();
obj->bAffectedByGravity = false;
obj->bExplosionProof = true;
obj->bUsesCollision = false;
obj->bIsPickup = false;
CWorld::Add(obj);
}
aPMPickUps[i].m_pObject = obj;
bPickupCreated = true;
}
}
count--;
}
bPMActive = true;
}
// diablo porn mission pickups
static const CVector aRacePoints1[] = {
CVector(913.62219f, -155.13692f, 4.9699469f),
CVector(913.92401f, -124.12943f, 4.9692569f),
CVector(913.27899f, -93.524231f, 7.4325991f),
CVector(912.60852f, -63.15905f, 7.4533591f),
CVector(934.22144f, -42.049122f, 7.4511471f),
CVector(958.88092f, -23.863735f, 7.4652338f),
CVector(978.50812f, -0.78458798f, 5.13515f),
CVector(1009.4175f, -2.1041219f, 2.4461579f),
CVector(1040.6313f, -2.0793829f, 2.293175f),
CVector(1070.7863f, -2.084095f, 2.2789791f),
CVector(1100.5773f, -8.468729f, 5.3248072f),
CVector(1119.9341f, -31.738031f, 7.1913071f),
CVector(1122.1664f, -62.762737f, 7.4703908f),
CVector(1122.814f, -93.650566f, 8.5577497f),
CVector(1125.8253f, -124.26616f, 9.9803305f),
CVector(1153.8727f, -135.47169f, 14.150617f),
CVector(1184.0831f, -135.82845f, 14.973998f),
CVector(1192.0432f, -164.57816f, 19.18627f),
CVector(1192.7761f, -194.28871f, 24.799675f),
CVector(1215.1527f, -215.0714f, 25.74975f),
CVector(1245.79f, -215.39304f, 28.70726f),
CVector(1276.2477f, -216.39485f, 33.71236f),
CVector(1306.5535f, -216.71007f, 39.711472f),
CVector(1335.0244f, -224.59329f, 46.474979f),
CVector(1355.4879f, -246.27664f, 49.934841f),
CVector(1362.6003f, -276.47064f, 49.96265f),
CVector(1363.027f, -307.30847f, 49.969173f),
CVector(1365.343f, -338.08609f, 49.967789f),
CVector(1367.5957f, -368.01105f, 50.092304f),
CVector(1368.2749f, -398.38049f, 50.061268f),
CVector(1366.9034f, -429.98483f, 50.057545f),
CVector(1356.8534f, -459.09259f, 50.035545f),
CVector(1335.5819f, -481.13544f, 47.217903f),
CVector(1306.7552f, -491.07443f, 40.202629f),
CVector(1275.5978f, -491.33194f, 33.969223f),
CVector(1244.702f, -491.46451f, 29.111021f),
CVector(1213.2222f, -491.8754f, 25.771168f),
CVector(1182.7729f, -492.19995f, 24.749964f),
CVector(1152.6874f, -491.42221f, 21.70038f),
CVector(1121.5352f, -491.94604f, 20.075182f),
CVector(1090.7056f, -492.63751f, 17.585758f),
CVector(1059.6008f, -491.65762f, 14.848632f),
CVector(1029.113f, -489.66031f, 14.918498f),
CVector(998.20679f, -486.78107f, 14.945688f),
CVector(968.00555f, -484.91266f, 15.001229f),
CVector(937.74939f, -492.09015f, 14.958629f),
CVector(927.17352f, -520.97736f, 14.972308f),
CVector(929.29749f, -552.08643f, 14.978855f),
CVector(950.69525f, -574.47778f, 14.972788f),
CVector(974.02826f, -593.56024f, 14.966445f),
CVector(989.04779f, -620.12854f, 14.951016f),
CVector(1014.1639f, -637.3905f, 14.966736f),
CVector(1017.5961f, -667.3736f, 14.956415f),
CVector(1041.9735f, -685.94391f, 15.003841f),
CVector(1043.3064f, -716.11298f, 14.974236f),
CVector(1043.5337f, -746.63855f, 14.96919f),
CVector(1044.142f, -776.93823f, 14.965424f),
CVector(1044.2657f, -807.29395f, 14.97171f),
CVector(1017.0797f, -820.1076f, 14.975431f),
CVector(986.23865f, -820.37103f, 14.972883f),
CVector(956.10065f, -820.23291f, 14.981133f),
CVector(925.86914f, -820.19049f, 14.976553f),
CVector(897.69702f, -831.08734f, 14.962709f),
CVector(868.06586f, -835.99237f, 14.970685f),
CVector(836.93054f, -836.84387f, 14.965049f),
CVector(811.63586f, -853.7915f, 15.067576f),
CVector(811.46344f, -884.27368f, 12.247812f),
CVector(811.60651f, -914.70959f, 9.2393751f),
CVector(811.10425f, -945.16272f, 5.817255f),
CVector(816.54584f, -975.64587f, 4.998558f),
CVector(828.2951f, -1003.3685f, 5.0471172f),
CVector(852.28839f, -1021.5963f, 4.9371028f),
CVector(882.50067f, -1025.4459f, 5.14077f),
CVector(912.84821f, -1026.7874f, 8.3415451f),
CVector(943.68274f, -1026.6914f, 11.341879f),
CVector(974.4129f, -1027.3682f, 14.410345f),
CVector(1004.1079f, -1036.0778f, 14.92961f),
CVector(1030.1144f, -1051.1224f, 14.850387f),
CVector(1058.7585f, -1060.342f, 14.821624f),
CVector(1087.7797f, -1068.3263f, 14.800561f),
CVector(1099.8807f, -1095.656f, 11.877907f),
CVector(1130.0005f, -1101.994f, 11.853914f),
CVector(1160.3809f, -1101.6355f, 11.854824f),
CVector(1191.8524f, -1102.1577f, 11.853843f),
CVector(1223.3307f, -1102.7448f, 11.852233f),
CVector(1253.564f, -1098.1045f, 11.853944f),
CVector(1262.0203f, -1069.1785f, 14.8147f),
CVector(1290.9998f, -1059.1882f, 14.816016f),
CVector(1316.246f, -1041.0635f, 14.81109f),
CVector(1331.7539f, -1013.835f, 14.81207f),
CVector(1334.0579f, -983.55402f, 14.827253f),
CVector(1323.2429f, -954.23083f, 14.954678f),
CVector(1302.7495f, -932.21216f, 14.962917f),
CVector(1317.418f, -905.89325f, 14.967506f),
CVector(1337.9503f, -883.5025f, 14.969675f),
CVector(1352.6929f, -855.96954f, 14.967854f),
CVector(1357.2388f, -826.26971f, 14.97295f),
CVector(1384.8668f, -812.47693f, 12.907736f),
CVector(1410.8983f, -795.39056f, 12.052228f),
CVector(1433.901f, -775.55811f, 11.96265f),
CVector(1443.8615f, -746.92511f, 11.976114f),
CVector(1457.7015f, -720.00903f, 11.971177f),
CVector(1481.5685f, -701.30237f, 11.977908f),
CVector(1511.4004f, -696.83295f, 11.972709f),
CVector(1542.1796f, -695.61676f, 11.970441f),
CVector(1570.3301f, -684.6239f, 11.969202f),
CVector(0.0f, 0.0f, 0.0f),
};
void
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
{
const CVector *pPos = nil;
int i = 0;
if (race == 0) pPos = aRacePoints1; // there's only one available
assert(pPos != nil);
while (!pPos->IsZero()) {
while (aPMPickUps[i].m_eType != PACMAN_NONE)
i++;
aPMPickUps[i].m_eType = PACMAN_RACE;
aPMPickUps[i].m_vecPosn = *(pPos++);
if (race == 0) {
CObject* obj = new CObject(MI_DONKEYMAG, true);
if (obj != nil) {
obj->ObjectCreatedBy = MISSION_OBJECT;
obj->GetPosition() = aPMPickUps[i].m_vecPosn;
obj->SetOrientation(0.0f, 0.0f, -HALFPI);
obj->GetMatrix().UpdateRW();
obj->UpdateRwFrame();
obj->bAffectedByGravity = false;
obj->bExplosionProof = true;
obj->bUsesCollision = false;
obj->bIsPickup = false;
CWorld::Add(obj);
}
aPMPickUps[i].m_pObject = obj;
} else
aPMPickUps[i].m_pObject = nil;
}
bPMActive = true;
}
void
CPacManPickups::GenerateOnePMPickUp(CVector pos)
{
bPMActive = true;
aPMPickUps[0].m_eType = PACMAN_RACE;
aPMPickUps[0].m_vecPosn = pos;
}
void
CPacManPickups::Render()
{
if (!bPMActive) return;
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
RwV3d pos;
float w, h;
for (int i = 0; i < NUMPACMANPICKUPS; i++) {
switch (aPMPickUps[i].m_eType)
{
case PACMAN_SCRAMBLE:
case PACMAN_RACE:
if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
if (aPMPickUps[i].m_pObject != nil) {
aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
aPMPickUps[i].m_pObject->UpdateRwFrame();
}
float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
}
break;
default:
break;
}
}
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
}
void
CPacManPickups::ClearPMPickUps()
{
bPMActive = false;
for (int i = 0; i < NUMPACMANPICKUPS; i++) {
if (aPMPickUps[i].m_pObject != nil) {
CWorld::Remove(aPMPickUps[i].m_pObject);
delete aPMPickUps[i].m_pObject;
aPMPickUps[i].m_pObject = nil;
}
aPMPickUps[i].m_eType = PACMAN_NONE;
}
}
void
CPacManPickups::StartPacManRace(int32 race)
{
GeneratePMPickUpsForRace(race);
PillsEatenInRace = 0;
}
void
CPacManPickups::StartPacManRecord()
{
CollectGameState = 20;
LastPickUpCoors = FindPlayerCoors();
}
uint32
CPacManPickups::QueryPowerPillsEatenInRace()
{
return PillsEatenInRace;
}
void
CPacManPickups::ResetPowerPillsEatenInRace()
{
PillsEatenInRace = 0;
}
void
CPacManPickups::CleanUpPacManStuff()
{
ClearPMPickUps();
}
void
CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
{
GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
}
uint32
CPacManPickups::QueryPowerPillsCarriedByPlayer()
{
if (FindPlayerVehicle())
return FindPlayerVehicle()->m_nPacManPickupsCarried;
return 0;
}
void
CPacManPickups::ResetPowerPillsCarriedByPlayer()
{
if (FindPlayerVehicle() != nil) {
FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
}
}
STARTPATCHES
InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
@ -1046,4 +1432,21 @@ STARTPATCHES
InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
InjectHook(0x4331B0, &CPacManPickup::Update, PATCH_JUMP);
InjectHook(0x432760, CPacManPickups::Init, PATCH_JUMP);
InjectHook(0x432800, CPacManPickups::Update, PATCH_JUMP);
InjectHook(0x432AE0, CPacManPickups::GeneratePMPickUps, PATCH_JUMP);
InjectHook(0x432D50, CPacManPickups::GeneratePMPickUpsForRace, PATCH_JUMP);
InjectHook(0x432F20, CPacManPickups::GenerateOnePMPickUp, PATCH_JUMP);
InjectHook(0x432F60, CPacManPickups::Render, PATCH_JUMP);
InjectHook(0x433150, CPacManPickups::ClearPMPickUps, PATCH_JUMP);
InjectHook(0x433340, CPacManPickups::StartPacManRace, PATCH_JUMP);
InjectHook(0x433360, CPacManPickups::StartPacManRecord, PATCH_JUMP);
InjectHook(0x4333A0, CPacManPickups::QueryPowerPillsEatenInRace, PATCH_JUMP);
InjectHook(0x4333B0, CPacManPickups::ResetPowerPillsEatenInRace, PATCH_JUMP);
InjectHook(0x4333C0, CPacManPickups::CleanUpPacManStuff, PATCH_JUMP);
InjectHook(0x4333D0, CPacManPickups::StartPacManScramble, PATCH_JUMP);
InjectHook(0x4333F0, CPacManPickups::QueryPowerPillsCarriedByPlayer, PATCH_JUMP);
InjectHook(0x433410, CPacManPickups::ResetPowerPillsCarriedByPlayer, PATCH_JUMP);
ENDPATCHES

View File

@ -102,8 +102,31 @@ extern uint16 AmmoForWeapon[20];
extern uint16 AmmoForWeapon_OnStreet[20];
extern uint16 CostOfWeapon[20];
enum ePacmanPickupType
{
PACMAN_NONE,
PACMAN_SCRAMBLE,
PACMAN_RACE,
};
class CPacManPickup
{
public:
CVector m_vecPosn;
CObject *m_pObject;
uint8 m_eType;
void Update();
};
class CPacManPickups
{
friend CPacManPickup;
static CPacManPickup aPMPickUps[NUMPACMANPICKUPS];
static CVector LastPickUpCoors;
static int PillsEatenInRace;
static bool bPMActive;
public:
static void Init(void);
static void Update(void);
@ -111,11 +134,11 @@ public:
static void GeneratePMPickUpsForRace(int32);
static void GenerateOnePMPickUp(CVector);
static void Render(void);
static void DoCleanUpPacManStuff(void);
static void StartPacManRace(int32);
static void StartPacManRecord(void);
static uint32 QueryPowerPillsEatenInRace(void);
static void ResetPowerPillsEatenInRace(void);
static void ClearPMPickUps(void);
static void CleanUpPacManStuff(void);
static void StartPacManScramble(CVector, float, int16);
static uint32 QueryPowerPillsCarriedByPlayer(void);

View File

@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
void CRecordDataForGame::Init(void)
{
RecordingState = STATE_NONE;
if (pDataBuffer)
delete[] pDataBuffer;
delete[] pDataBuffer;
pDataBufferPointer = nil;
pDataBuffer = nil;
#ifndef GTA_PS2 // this stuff is not present on PS2
@ -42,7 +41,7 @@ void CRecordDataForGame::Init(void)
if (RecordingState == STATE_PLAYBACK) {
pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
pDataBuffer = pDataBufferPointer;
pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1;
pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = (uint8)-1;
CFileMgr::CloseFile(FId);
}
#else
@ -71,7 +70,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
break;
}
case STATE_PLAYBACK:
if (pDataBufferPointer[8] == -1)
if (pDataBufferPointer[8] == (uint8)-1)
CPad::GetPad(0)->NewState.Clear();
else {
tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
@ -92,7 +91,7 @@ void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
do { \
if (os->field != os->field){ \
if (os->field != ns->field){ \
*buf++ = id; \
*buf++ = ns->field; \
} \
@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os
{
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont
switch (*buf++) {
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2);
PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);

View File

@ -2,36 +2,202 @@
#include "patcher.h"
#include "RoadBlocks.h"
#include "PathFind.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "World.h"
#include "PedPlacement.h"
#include "Automobile.h"
#include "CopPed.h"
#include "VisibilityPlugins.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "Camera.h"
#include "CarCtrl.h"
#include "General.h"
int16 &CRoadBlocks::NumRoadBlocks = *(int16*)0x95CC34;
int16 (&CRoadBlocks::RoadBlockObjects)[NUMROADBLOCKS] = *(int16(*)[NUMROADBLOCKS]) * (uintptr*)0x72B3A8;
bool (&CRoadBlocks::InOrOut)[NUMROADBLOCKS] = *(bool(*)[NUMROADBLOCKS]) * (uintptr*)0x733810;
WRAPPER void CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle*, int32, int16) { EAXJMP(0x4376A0); }
WRAPPER void CRoadBlocks::GenerateRoadBlocks(void) { EAXJMP(0x436FA0); }
void
CRoadBlocks::Init(void)
{
NumRoadBlocks = 0;
for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
if (NumRoadBlocks < 600) {
InOrOut[NumRoadBlocks] = true;
RoadBlockObjects[NumRoadBlocks] = objId;
NumRoadBlocks++;
} else {
NumRoadBlocks = 0;
for (int objId = 0; objId < ThePaths.m_numMapObjects; objId++) {
if (ThePaths.m_objectFlags[objId] & UseInRoadBlock) {
if (NumRoadBlocks < NUMROADBLOCKS) {
InOrOut[NumRoadBlocks] = true;
RoadBlockObjects[NumRoadBlocks] = objId;
NumRoadBlocks++;
} else {
#ifndef MASTER
printf("Not enough room for the potential roadblocks\n");
printf("Not enough room for the potential roadblocks\n");
#endif
// FIX: Don't iterate loop after NUMROADBLOCKS
return;
}
}
}
// FIX: Don't iterate loop after NUMROADBLOCKS
return;
}
}
}
}
void
CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode)
{
static const CVector vecRoadBlockOffets[6] = { {-1.5, 1.8f, 0.0f}, {-1.5f, -1.8f, 0.0f}, {1.5f, 1.8f, 0.0f},
{1.5f, -1.8f, 0.0f}, {-1.5f, 0.0f, 0.0f}, {1.5, 0.0, 0.0} };
CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
if (!pEntityToAttack)
pEntityToAttack = (CEntity*)FindPlayerPed();
CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
for (int32 i = 0; i < 2; i++) {
const int32 roadBlockIndex = i + 2 * roadBlockType;
CVector posForZ = pVehicle->m_matrix * (fRadius * vecRoadBlockOffets[roadBlockIndex]);
int32 modelInfoId = MI_COP;
eCopType copType = COP_STREET;
switch (pVehicle->GetModelIndex())
{
case MI_FBICAR:
modelInfoId = MI_FBI;
copType = COP_FBI;
break;
case MI_ENFORCER:
modelInfoId = MI_SWAT;
copType = COP_SWAT;
break;
case MI_BARRACKS:
modelInfoId = MI_ARMY;
copType = COP_ARMY;
break;
}
if (!CStreaming::HasModelLoaded(modelInfoId))
copType = COP_STREET;
CCopPed* pCopPed = new CCopPed(copType);
if (copType == COP_STREET)
pCopPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
CPedPlacement::FindZCoorForPed(&posForZ);
pCopPed->m_matrix.GetPosition() = posForZ;
CVector vecSavedPos = pCopPed->m_matrix.GetPosition();
pCopPed->m_matrix.SetRotate(0.0f, 0.0f, -HALFPI);
pCopPed->m_matrix.GetPosition() += vecSavedPos;
pCopPed->m_bIsDisabledCop = true;
pCopPed->SetIdle();
pCopPed->bKindaStayInSamePlace = true;
pCopPed->bNotAllowedToDuck = false;
pCopPed->m_wRoadblockNode = roadBlockNode;
pCopPed->bCrouchWhenShooting = roadBlockType != 2;
if (pEntityToAttack) {
pCopPed->m_pPointGunAt = pEntityToAttack;
pEntityToAttack->RegisterReference(&pCopPed->m_pPointGunAt);
pCopPed->SetAttack(pEntityToAttack);
}
pCopPed->m_pMyVehicle = pVehicle;
pVehicle->RegisterReference((CEntity**)&pCopPed->m_pMyVehicle);
pCopPed->bCullExtraFarAway = true;
CVisibilityPlugins::SetClumpAlpha(pCopPed->GetClump(), 0);
CWorld::Add(pCopPed);
}
}
void
CRoadBlocks::GenerateRoadBlocks(void)
{
CMatrix offsetMatrix;
uint32 frame = CTimer::GetFrameCounter() & 0xF;
int16 nRoadblockNode = (int16)(NUMROADBLOCKS * frame) / 16;
const int16 maxRoadBlocks = (int16)(NUMROADBLOCKS * (frame + 1)) / 16;
int16 numRoadBlocks = CRoadBlocks::NumRoadBlocks;
if (CRoadBlocks::NumRoadBlocks >= maxRoadBlocks)
numRoadBlocks = maxRoadBlocks;
for (; nRoadblockNode < numRoadBlocks; nRoadblockNode++) {
CTreadable *mapObject = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[nRoadblockNode]];
CVector2D vecDistance = FindPlayerCoors() - mapObject->GetPosition();
if (vecDistance.x > -80.0f && vecDistance.x < 80.0f &&
vecDistance.y > -80.0f && vecDistance.y < 80.0f &&
vecDistance.Magnitude() < 80.0f) {
if (!CRoadBlocks::InOrOut[nRoadblockNode]) {
CRoadBlocks::InOrOut[nRoadblockNode] = true;
if (FindPlayerVehicle() && (CGeneral::GetRandomNumber() & 0x7F) < FindPlayerPed()->m_pWanted->m_RoadblockDensity) {
CWanted *pPlayerWanted = FindPlayerPed()->m_pWanted;
float fMapObjectRadius = 2.0f * mapObject->GetColModel()->boundingBox.max.x;
int32 vehicleId = MI_POLICE;
if (pPlayerWanted->AreArmyRequired())
vehicleId = MI_BARRACKS;
else if (pPlayerWanted->AreFbiRequired())
vehicleId = MI_FBICAR;
else if (pPlayerWanted->AreSwatRequired())
vehicleId = MI_ENFORCER;
if (!CStreaming::HasModelLoaded(vehicleId))
vehicleId = MI_POLICE;
CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
if (radius > 0 && radius < 6) {
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->m_matrix.GetPosition();
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->m_matrix.GetUp());
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
for (int16 i = 0; i < radius; i++) {
uint8 nRoadblockType = fDotProduct < 0.0f;
if (CGeneral::GetRandomNumber() & 1) {
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + HALFPI);
}
else {
nRoadblockType = !nRoadblockType;
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
}
if (ThePaths.m_objectFlags[CRoadBlocks::RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
else
offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
int16 colliding = 0;
CWorld::FindObjectsKindaColliding(vehicleMatrix.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
if (!colliding) {
CAutomobile *pVehicle = new CAutomobile(vehicleId, RANDOM_VEHICLE);
pVehicle->m_status = STATUS_ABANDONED;
// pVehicle->GetHeightAboveRoad(); // called but return value is ignored?
vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
pVehicle->m_matrix = vehicleMatrix;
pVehicle->PlaceOnRoadProperly();
pVehicle->bIsStatic = false;
pVehicle->m_matrix.UpdateRW();
pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
CCarCtrl::JoinCarWithRoadSystem(pVehicle);
pVehicle->bIsLocked = false;
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
pVehicle->AutoPilot.m_nCurrentLane = 0;
pVehicle->AutoPilot.m_nNextLane = 0;
pVehicle->AutoPilot.m_fMaxTrafficSpeed = 0.0f;
pVehicle->AutoPilot.m_nCruiseSpeed = 0.0f;
pVehicle->bExtendedRange = true;
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
pVehicle->m_bSirenOrAlarm = true;
if (pVehicle->m_matrix.GetForward().z > 0.94f) {
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
CWorld::Add(pVehicle);
pVehicle->bCreateRoadBlockPeds = true;
pVehicle->m_nRoadblockType = nRoadblockType;
pVehicle->m_nRoadblockNode = nRoadblockNode;
}
else {
delete pVehicle;
}
}
}
}
}
}
} else {
CRoadBlocks::InOrOut[nRoadblockNode] = false;
}
}
}
STARTPATCHES
InjectHook(0x436F50, &CRoadBlocks::Init, PATCH_JUMP);
InjectHook(0x4376A0, &CRoadBlocks::GenerateRoadBlockCopsForCar, PATCH_JUMP);
InjectHook(0x436FA0, &CRoadBlocks::GenerateRoadBlocks, PATCH_JUMP);
ENDPATCHES

View File

@ -11,6 +11,6 @@ public:
static bool (&InOrOut)[NUMROADBLOCKS];
static void Init(void);
static void GenerateRoadBlockCopsForCar(CVehicle*, int32, int16);
static void GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType, int16 roadBlockNode);
static void GenerateRoadBlocks(void);
};