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Removed refs from weapons/, WeaponEffects moved
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@ -19,7 +19,7 @@
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#include "WaterLevel.h"
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#include "World.h"
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CExplosion(&gaExplosion)[NUM_EXPLOSIONS] = *(CExplosion(*)[NUM_EXPLOSIONS])*(uintptr*)0x64E208;
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CExplosion gaExplosion[NUM_EXPLOSIONS];
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// these two were not initialised in original code, I'm really not sure what were they meant to be
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RwRGBA colMedExpl = { 0, 0, 0, 0 };
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