CWanted, anim fix, ped objs renaming, remove III beta features

This commit is contained in:
eray orçunus
2020-06-22 04:02:44 +03:00
parent d6a853bd60
commit f3ed6659c3
29 changed files with 358 additions and 394 deletions

View File

@ -740,7 +740,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
{
if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear)
{
driver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
driver->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
}
else
{
@ -756,7 +756,7 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CPed *passenger = nearCar->pPassengers[j];
if (passenger && passenger->CharCreatedBy != MISSION_CHAR)
{
nearCar->pPassengers[j]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE);
nearCar->pPassengers[j]->SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + leaveCarDelay;
leaveCarDelay += 200;
}
@ -767,8 +767,8 @@ CWeapon::FireMelee(CEntity *shooter, CVector &fireSource)
CPed *driver = nearCar->pDriver;
if (driver)
{
if (driver->m_objective != OBJECTIVE_LEAVE_VEHICLE && driver->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT &&
driver->m_objective != OBJECTIVE_FLEE_TILL_SAFE)
if (driver->m_objective != OBJECTIVE_LEAVE_CAR && driver->m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT &&
driver->m_objective != OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE)
{
if (nearCar->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_PLOUGH_THROUGH)
nearCar->AutoPilot.m_nCruiseSpeed = nearCar->AutoPilot.m_nCruiseSpeed * 1.5f;