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CWanted, anim fix, ped objs renaming, remove III beta features
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@ -1485,7 +1485,7 @@ CPlayerPed::ProcessControl(void)
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SetDead();
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return;
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}
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if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_VEHICLE) {
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if (m_nPedState == PED_DRIVING && m_objective != OBJECTIVE_LEAVE_CAR) {
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if (m_pMyVehicle->IsCar() && ((CAutomobile*)m_pMyVehicle)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING) {
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CAnimBlendAssociation *rollDoorAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLDOOR);
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if (!rollDoorAssoc) {
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