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changed saving compatibility
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@ -2257,4 +2257,30 @@ bool
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CWeapon::ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
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{
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return CWorld::ProcessLineOfSight(point1, point2, point, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, ignoreSeeThrough, ignoreSomeObjects);
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}
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}
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#ifdef COMPATIBLE_SAVES
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void
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CWeapon::Save(uint8*& buf)
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{
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WriteSaveBuf<uint32>(buf, m_eWeaponType);
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WriteSaveBuf<uint32>(buf, m_eWeaponState);
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WriteSaveBuf<uint32>(buf, m_nAmmoInClip);
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WriteSaveBuf<uint32>(buf, m_nAmmoTotal);
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WriteSaveBuf<uint32>(buf, m_nTimer);
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WriteSaveBuf<bool>(buf, m_bAddRotOffset);
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SkipSaveBuf(buf, 3);
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}
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void
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CWeapon::Load(uint8*& buf)
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{
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m_eWeaponType = (eWeaponType)ReadSaveBuf<uint32>(buf);
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m_eWeaponState = (eWeaponState)ReadSaveBuf<uint32>(buf);
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m_nAmmoInClip = ReadSaveBuf<uint32>(buf);
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m_nAmmoTotal = ReadSaveBuf<uint32>(buf);
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m_nTimer = ReadSaveBuf<uint32>(buf);
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m_bAddRotOffset = ReadSaveBuf<bool>(buf);
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SkipSaveBuf(buf, 3);
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}
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#endif
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@ -67,6 +67,11 @@ public:
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bool HasWeaponAmmoToBeUsed(void);
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static bool ProcessLineOfSight(CVector const &point1, CVector const &point2, CColPoint &point, CEntity *&entity, eWeaponType type, CEntity *shooter, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects);
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#ifdef COMPATIBLE_SAVES
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void Save(uint8*& buf);
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void Load(uint8*& buf);
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#endif
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};
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VALIDATE_SIZE(CWeapon, 0x18);
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