changed saving compatibility

This commit is contained in:
Nikolay Korolev
2020-05-02 18:02:17 +03:00
parent 5a916c16b7
commit f372ce156d
18 changed files with 567 additions and 612 deletions

View File

@ -17732,3 +17732,45 @@ CPed::SetExitBoat(CVehicle *boat)
// Not there in VC.
CWaterLevel::FreeBoatWakeArray();
}
#ifdef COMPATIBLE_SAVES
void
CPed::Save(uint8*& buf)
{
SkipSaveBuf(buf, 52);
WriteSaveBuf<float>(buf, GetPosition().x);
WriteSaveBuf<float>(buf, GetPosition().y);
WriteSaveBuf<float>(buf, GetPosition().z);
SkipSaveBuf(buf, 288);
WriteSaveBuf<uint8>(buf, CharCreatedBy);
SkipSaveBuf(buf, 351);
WriteSaveBuf<float>(buf, m_fHealth);
WriteSaveBuf<float>(buf, m_fArmour);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
SkipSaveBuf(buf, 5);
WriteSaveBuf<uint8>(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
}
void
CPed::Load(uint8*& buf)
{
SkipSaveBuf(buf, 52);
GetPosition().x = ReadSaveBuf<float>(buf);
GetPosition().y = ReadSaveBuf<float>(buf);
GetPosition().z = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 288);
CharCreatedBy = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 351);
m_fHealth = ReadSaveBuf<float>(buf);
m_fArmour = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Load(buf);
SkipSaveBuf(buf, 5);
m_maxWeaponTypeAllowed = ReadSaveBuf<uint8>(buf);
SkipSaveBuf(buf, 162);
}
#endif

View File

@ -886,6 +886,11 @@ public:
#ifdef PED_SKIN
void renderLimb(int node);
#endif
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
};
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);

View File

@ -19,6 +19,13 @@
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
1520;
#else
sizeof(CPlayerPed);
#endif
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
@ -1504,3 +1511,33 @@ CPlayerPed::ProcessControl(void)
UpdateRpHAnim();
#endif
}
#ifdef COMPATIBLE_SAVES
void
CPlayerPed::Save(uint8*& buf)
{
CPed::Save(buf);
SkipSaveBuf(buf, 16);
WriteSaveBuf<float>(buf, m_fMaxStamina);
SkipSaveBuf(buf, 28);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[0]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[1]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[2]);
WriteSaveBuf<int32>(buf, m_nTargettableObjects[3]);
SkipSaveBuf(buf, 116);
}
void
CPlayerPed::Load(uint8*& buf)
{
CPed::Load(buf);
SkipSaveBuf(buf, 16);
m_fMaxStamina = ReadSaveBuf<float>(buf);
SkipSaveBuf(buf, 28);
m_nTargettableObjects[0] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[1] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[2] = ReadSaveBuf<int32>(buf);
m_nTargettableObjects[3] = ReadSaveBuf<int32>(buf);
SkipSaveBuf(buf, 116);
}
#endif

View File

@ -75,6 +75,13 @@ public:
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
static void ReactivatePlayerPed(int32);
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
static const uint32 nSaveStructSize;
};
#ifndef PED_SKIN