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CPlayerPed done
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@ -17,7 +17,7 @@ public:
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bool m_bSpeedTimerFlag;
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bool m_bShouldEvade;
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int8 field_1367;
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int32 m_nSpeedTimer;
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uint32 m_nSpeedTimer;
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int32 m_nShotDelay;
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float field_1376; // m_fAttackButtonCounter?
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bool m_bHaveTargetSelected; // may have better name
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@ -75,6 +75,7 @@ public:
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bool FindWeaponLockOnTarget(void);
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void ProcessAnimGroups(void);
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void ProcessPlayerWeapon(CPad*);
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void PlayerControlZelda(CPad*);
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static void SetupPlayerPed(int32);
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static void DeactivatePlayerPed(int32);
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