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Fix IsSphereVisible calls
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@ -6401,7 +6401,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo)
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if (Abs(zCorrectedPos.z - warpToPos.z) < 3.0f || Abs(zCorrectedPos.z - appropriatePos.z) < 3.0f) {
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appropriatePos.z = zCorrectedPos.z;
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f, &TheCamera.GetCameraMatrix())
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if (!TheCamera.IsSphereVisible(appropriatePos, 0.6f)
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&& CWorld::GetIsLineOfSightClear(appropriatePos, warpToPos, true, true, false, true, false, false, false)
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&& !CWorld::TestSphereAgainstWorld(appropriatePos, 0.6f, this, true, true, false, true, false, false)) {
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teleported = true;
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