Update HUD stuff, bug and format fixes.

Added environment variables to premake5.lua.
Update README.md
This commit is contained in:
_AG
2019-06-17 02:10:55 +02:00
parent d92c9085da
commit f299e9ebd5
17 changed files with 291 additions and 190 deletions

View File

@ -2,18 +2,21 @@
#include "Automobile.h"
#include "PlayerPed.h"
enum eWastedBustedState {
WBSTATE_PLAYING = 0x0,
WBSTATE_WASTED = 0x1,
WBSTATE_BUSTED = 0x2,
WBSTATE_FAILED_CRITICAL_MISSION = 0x3,
enum eWastedBustedState
{
WBSTATE_PLAYING,
WBSTATE_WASTED,
WBSTATE_BUSTED,
WBSTATE_FAILED_CRITICAL_MISSION,
};
struct CCivilianPed {
struct CCivilianPed
{
};
class CPlayerInfo {
class CPlayerInfo
{
public:
CPlayerPed *m_pPed;
CVehicle *m_pRemoteVehicle;

View File

@ -3,7 +3,8 @@
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed {
class CPlayerPed : public CPed
{
public:
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;