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https://github.com/halpz/re3.git
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Update HUD stuff, bug and format fixes.
Added environment variables to premake5.lua. Update README.md
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@ -2,18 +2,21 @@
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#include "Automobile.h"
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#include "PlayerPed.h"
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enum eWastedBustedState {
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WBSTATE_PLAYING = 0x0,
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WBSTATE_WASTED = 0x1,
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WBSTATE_BUSTED = 0x2,
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WBSTATE_FAILED_CRITICAL_MISSION = 0x3,
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enum eWastedBustedState
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{
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WBSTATE_PLAYING,
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WBSTATE_WASTED,
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WBSTATE_BUSTED,
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WBSTATE_FAILED_CRITICAL_MISSION,
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};
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struct CCivilianPed {
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struct CCivilianPed
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{
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};
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class CPlayerInfo {
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class CPlayerInfo
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{
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public:
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CPlayerPed *m_pPed;
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CVehicle *m_pRemoteVehicle;
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@ -3,7 +3,8 @@
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#include "Ped.h"
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#include "Wanted.h"
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class CPlayerPed : public CPed {
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class CPlayerPed : public CPed
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{
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public:
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CWanted *m_pWanted;
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CCopPed *m_pArrestingCop;
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