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Merge remote-tracking branch 'upstream/master' into cw
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@ -587,7 +587,7 @@ C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size
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pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
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}
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if (pMarker->m_nRotateRate) {
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RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
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CVector pos = pMarker->m_Matrix.GetPosition();
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pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
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pMarker->m_Matrix.GetPosition() = pos;
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}
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@ -358,7 +358,11 @@ CSprite2d::SetMaskVertices(int n, float *positions)
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RwIm2DVertexSetScreenZ(&maVertices[i], screenz);
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RwIm2DVertexSetCameraZ(&maVertices[i], z);
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RwIm2DVertexSetRecipCameraZ(&maVertices[i], recipz);
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RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255); // 0, 0, 0, 0 on PC
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#if !defined(GTA_PS2_STUFF) && defined(RWLIBS)
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RwIm2DVertexSetIntRGBA(&maVertices[i], 0, 0, 0, 0);
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#else
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RwIm2DVertexSetIntRGBA(&maVertices[i], 255, 255, 255, 255);
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#endif
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}
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}
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