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implemented skinned peds, no cutscene hands yet
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "RwHelper.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "Fire.h"
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@ -1497,4 +1498,9 @@ CPlayerPed::ProcessControl(void)
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m_nSpeedTimer = 0;
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m_bSpeedTimerFlag = false;
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}
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#ifdef PED_SKIN
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if (!bIsVisible && IsClumpSkinned(GetClump()))
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UpdateRpHAnim();
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#endif
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}
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