implemented skinned peds, no cutscene hands yet

This commit is contained in:
aap
2020-04-23 22:25:18 +02:00
parent 6467e2003a
commit f03b4eec4c
49 changed files with 1869 additions and 301 deletions

View File

@ -5,13 +5,29 @@
class CCutsceneObject : public CObject
{
public:
#ifdef PED_SKIN
bool bRenderHead;
bool bRenderRightHand;
bool bRenderLeftHand;
bool GetRenderHead(void) { return bRenderHead; }
bool GetRenderRightHand(void) { return bRenderRightHand; }
bool GetRenderLeftHand(void) { return bRenderLeftHand; }
void SetRenderHead(bool render) { bRenderHead = render; }
void SetRenderRightHand(bool render) { bRenderRightHand = render; }
void SetRenderLeftHand(bool render) { bRenderLeftHand = render; }
#endif
CCutsceneObject(void);
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
void RenderLimb(int32 bone);
bool SetupLighting(void);
void RemoveLighting(bool reset);
};
#ifndef PED_SKIN
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");
#endif