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implemented skinned peds, no cutscene hands yet
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24
src/animation/Bones.h
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24
src/animation/Bones.h
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#pragma once
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enum BoneTag
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{
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BONE_waist,
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BONE_upperlegr,
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BONE_lowerlegr,
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BONE_footr,
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BONE_upperlegl,
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BONE_lowerlegl,
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BONE_footl,
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BONE_mid,
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BONE_torso,
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BONE_head,
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BONE_upperarmr,
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BONE_lowerarmr,
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BONE_Rhand,
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BONE_upperarml,
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BONE_lowerarml,
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BONE_Lhand,
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};
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int ConvertPedNode2BoneTag(int node);
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const char *ConvertBoneTag2BoneName(int tag);
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