mirror of
https://github.com/halpz/re3.git
synced 2025-07-16 16:48:12 +00:00
implemented skinned peds, no cutscene hands yet
This commit is contained in:
@ -18,7 +18,7 @@ struct AnimBlendFrameData
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#ifdef PED_SKIN
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union {
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RwFrame *frame;
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RpHAnimStdKeyFrame *hanimframe;
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RpHAnimStdKeyFrame *hanimFrame;
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};
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int32 nodeID;
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#else
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@ -50,4 +50,6 @@ public:
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#endif
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void ForAllFrames(void (*cb)(AnimBlendFrameData*, void*), void *arg);
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};
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#ifndef PED_SKIN
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static_assert(sizeof(CAnimBlendClumpData) == 0x14, "CAnimBlendClumpData: error");
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#endif
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52
src/animation/Bones.cpp
Normal file
52
src/animation/Bones.cpp
Normal file
@ -0,0 +1,52 @@
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#include "common.h"
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#include "PedModelInfo.h"
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#include "Bones.h"
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#ifdef PED_SKIN
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int
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ConvertPedNode2BoneTag(int node)
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{
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switch(node){
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case PED_TORSO: return BONE_waist;
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case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
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// return BONE_mid; // this is what PS2/PC use
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_upperarml;
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case PED_UPPERARMR: return BONE_upperarmr;
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case PED_HANDL: return BONE_Lhand;
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case PED_HANDR: return BONE_Rhand;
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case PED_UPPERLEGL: return BONE_upperlegl;
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case PED_UPPERLEGR: return BONE_upperlegr;
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case PED_FOOTL: return BONE_footl;
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case PED_FOOTR: return BONE_footr;
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case PED_LOWERLEGR: return BONE_lowerlegl;
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}
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return -1;
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}
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const char*
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ConvertBoneTag2BoneName(int tag)
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{
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switch(tag){
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case BONE_waist: return "Swaist";
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case BONE_upperlegr: return "Supperlegr";
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case BONE_lowerlegr: return "Slowerlegr";
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case BONE_footr: return "Sfootr";
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case BONE_upperlegl: return "Supperlegl";
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case BONE_lowerlegl: return "Slowerlegl";
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case BONE_footl: return "Sfootl";
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case BONE_mid: return "Smid";
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case BONE_torso: return "Storso";
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case BONE_head: return "Shead";
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case BONE_upperarmr: return "Supperarmr";
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case BONE_lowerarmr: return "Slowerarmr";
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case BONE_Rhand: return "SRhand";
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case BONE_upperarml: return "Supperarml";
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case BONE_lowerarml: return "Slowerarml";
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case BONE_Lhand: return "SLhand";
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}
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return nil;
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}
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#endif
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24
src/animation/Bones.h
Normal file
24
src/animation/Bones.h
Normal file
@ -0,0 +1,24 @@
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#pragma once
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enum BoneTag
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{
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BONE_waist,
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BONE_upperlegr,
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BONE_lowerlegr,
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BONE_footr,
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BONE_upperlegl,
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BONE_lowerlegl,
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BONE_footl,
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BONE_mid,
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BONE_torso,
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BONE_head,
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BONE_upperarmr,
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BONE_lowerarmr,
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BONE_Rhand,
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BONE_upperarml,
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BONE_lowerarml,
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BONE_Lhand,
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};
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int ConvertPedNode2BoneTag(int node);
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const char *ConvertBoneTag2BoneName(int tag);
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@ -8,12 +8,18 @@
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CAnimBlendClumpData *gpAnimBlendClump;
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void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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// PS2 names without "NonSkinned"
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void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg);
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void
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FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg)
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -25,9 +31,9 @@ FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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gpAnimBlendClump->velocity){
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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FrameUpdateCallBackWith3dVelocityExtraction(frame, arg);
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FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(frame, arg);
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else
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FrameUpdateCallBackWithVelocityExtraction(frame, arg);
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FrameUpdateCallBackNonSkinnedWithVelocityExtraction(frame, arg);
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return;
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}
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@ -48,12 +54,7 @@ FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
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if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
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RwMatrixSetIdentity(mat);
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float norm = rot.MagnitudeSqr();
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if(norm == 0.0f)
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rot.w = 1.0f;
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else
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rot *= 1.0f/Sqrt(norm);
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rot.Normalise();
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rot.Get(mat);
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}
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@ -69,7 +70,7 @@ FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg)
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}
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void
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FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackNonSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -122,12 +123,7 @@ FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
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RwMatrixSetIdentity(mat);
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float norm = rot.MagnitudeSqr();
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if(norm == 0.0f)
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rot.w = 1.0f;
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else
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rot *= 1.0f/Sqrt(norm);
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rot.Normalise();
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rot.Get(mat);
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}
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@ -154,7 +150,7 @@ FrameUpdateCallBackWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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// original code uses do loops?
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void
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FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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FrameUpdateCallBackNonSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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@ -201,12 +197,7 @@ FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg
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if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
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RwMatrixSetIdentity(mat);
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float norm = rot.MagnitudeSqr();
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if(norm == 0.0f)
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rot.w = 1.0f;
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else
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rot *= 1.0f/Sqrt(norm);
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rot.Normalise();
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rot.Get(mat);
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}
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@ -220,3 +211,203 @@ FrameUpdateCallBackWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg
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}
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RwMatrixUpdate(mat);
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}
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#ifdef PED_SKIN
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void
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FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg)
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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float totalBlendAmount = 0.0f;
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RpHAnimStdKeyFrame *xform = frame->hanimFrame;
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CAnimBlendNode **node;
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION &&
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gpAnimBlendClump->velocity){
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if(frame->flag & AnimBlendFrameData::VELOCITY_EXTRACTION_3D)
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FrameUpdateCallBackSkinnedWith3dVelocityExtraction(frame, arg);
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else
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FrameUpdateCallBackSkinnedWithVelocityExtraction(frame, arg);
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return;
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}
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if(updateData->foobar)
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for(node = updateData->nodes; *node; node++)
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if((*node)->sequence && (*node)->association->IsPartial())
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totalBlendAmount += (*node)->association->blendAmount;
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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(*node)->Update(vec, q, 1.0f-totalBlendAmount);
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if((*node)->sequence->HasTranslation())
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pos += vec;
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rot += q;
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}
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++*node;
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
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rot.Normalise();
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xform->q.imag.x = rot.x;
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xform->q.imag.y = rot.y;
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xform->q.imag.z = rot.z;
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xform->q.real = rot.w;
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
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xform->t.x = pos.x;
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xform->t.y = pos.y;
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xform->t.z = pos.z;
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xform->t.x += frame->resetPos.x;
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xform->t.y += frame->resetPos.y;
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xform->t.z += frame->resetPos.z;
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}
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}
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void
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FrameUpdateCallBackSkinnedWithVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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float totalBlendAmount = 0.0f;
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float transx = 0.0f, transy = 0.0f;
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float curx = 0.0f, cury = 0.0f;
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float endx = 0.0f, endy = 0.0f;
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bool looped = false;
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RpHAnimStdKeyFrame *xform = frame->hanimFrame;
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CAnimBlendNode **node;
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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if(updateData->foobar)
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for(node = updateData->nodes; *node; node++)
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if((*node)->sequence && (*node)->association->IsPartial())
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totalBlendAmount += (*node)->association->blendAmount;
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for(node = updateData->nodes; *node; node++)
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if((*node)->sequence && (*node)->sequence->HasTranslation()){
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if((*node)->association->HasTranslation()){
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(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
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cury += vec.y;
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if((*node)->association->HasXTranslation())
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curx += vec.x;
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}
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}
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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transy += vec.y;
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if((*node)->association->HasXTranslation())
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transx += vec.x;
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looped |= nodelooped;
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if(nodelooped){
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(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
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endy += vec.y;
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if((*node)->association->HasXTranslation())
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endx += vec.x;
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}
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}
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}
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}
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++*node;
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
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rot.Normalise();
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xform->q.imag.x = rot.x;
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xform->q.imag.y = rot.y;
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xform->q.imag.z = rot.z;
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xform->q.real = rot.w;
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
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gpAnimBlendClump->velocity->x = transx - curx;
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gpAnimBlendClump->velocity->y = transy - cury;
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if(looped){
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gpAnimBlendClump->velocity->x += endx;
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gpAnimBlendClump->velocity->y += endy;
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}
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xform->t.x = pos.x - transx;
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xform->t.y = pos.y - transy;
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xform->t.z = pos.z;
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if(xform->t.z >= -0.8f)
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if(xform->t.z < -0.4f)
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xform->t.z += (2.5f * xform->t.z + 2.0f) * frame->resetPos.z;
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else
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xform->t.z += frame->resetPos.z;
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xform->t.x += frame->resetPos.x;
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xform->t.y += frame->resetPos.y;
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}
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}
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void
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FrameUpdateCallBackSkinnedWith3dVelocityExtraction(AnimBlendFrameData *frame, void *arg)
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{
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CVector vec, pos(0.0f, 0.0f, 0.0f);
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CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f);
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float totalBlendAmount = 0.0f;
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CVector trans(0.0f, 0.0f, 0.0f);
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CVector cur(0.0f, 0.0f, 0.0f);
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CVector end(0.0f, 0.0f, 0.0f);
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bool looped = false;
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RpHAnimStdKeyFrame *xform = frame->hanimFrame;
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CAnimBlendNode **node;
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AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg;
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if(updateData->foobar)
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for(node = updateData->nodes; *node; node++)
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if((*node)->sequence && (*node)->association->IsPartial())
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totalBlendAmount += (*node)->association->blendAmount;
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for(node = updateData->nodes; *node; node++)
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if((*node)->sequence && (*node)->sequence->HasTranslation()){
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if((*node)->association->HasTranslation()){
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(*node)->GetCurrentTranslation(vec, 1.0f-totalBlendAmount);
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cur += vec;
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}
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}
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for(node = updateData->nodes; *node; node++){
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if((*node)->sequence){
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bool nodelooped = (*node)->Update(vec, q, 1.0f-totalBlendAmount);
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rot += q;
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if((*node)->sequence->HasTranslation()){
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pos += vec;
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if((*node)->association->HasTranslation()){
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trans += vec;
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looped |= nodelooped;
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if(nodelooped){
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(*node)->GetEndTranslation(vec, 1.0f-totalBlendAmount);
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end += vec;
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}
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}
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}
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}
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++*node;
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_ROTATION) == 0){
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rot.Normalise();
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xform->q.imag.x = rot.x;
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xform->q.imag.y = rot.y;
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xform->q.imag.z = rot.z;
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xform->q.real = rot.w;
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}
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if((frame->flag & AnimBlendFrameData::IGNORE_TRANSLATION) == 0){
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*gpAnimBlendClump->velocity = trans - cur;
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if(looped)
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*gpAnimBlendClump->velocity += end;
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xform->t.x = (pos - trans).x + frame->resetPos.x;
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xform->t.y = (pos - trans).y + frame->resetPos.y;
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xform->t.z = (pos - trans).z + frame->resetPos.z;
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}
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}
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#endif
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|
@ -1,12 +1,17 @@
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#include "common.h"
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#include "RwHelper.h"
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#include "General.h"
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#include "NodeName.h"
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#include "VisibilityPlugins.h"
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#include "Bones.h"
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#include "AnimBlendClumpData.h"
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#include "AnimBlendHierarchy.h"
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#include "AnimBlendAssociation.h"
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#include "RpAnimBlend.h"
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#ifdef PED_SKIN
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#include "PedModelInfo.h"
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#endif
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RwInt32 ClumpOffset;
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@ -122,19 +127,59 @@ FrameForAllChildrenFillFrameArrayCallBack(RwFrame *frame, void *data)
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return frame;
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}
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|
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// FrameInitCallBack on PS2
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void
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FrameInitCallBack(AnimBlendFrameData *frameData, void*)
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||||
FrameInitCBnonskin(AnimBlendFrameData *frameData, void*)
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{
|
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frameData->flag = 0;
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frameData->resetPos = *RwMatrixGetPos(RwFrameGetMatrix(frameData->frame));
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}
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void
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RpAnimBlendClumpInit(RpClump *clump)
|
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FrameInitCBskin(AnimBlendFrameData *frameData, void*)
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{
|
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frameData->flag = 0;
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}
|
||||
|
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#ifdef PED_SKIN
|
||||
TODO
|
||||
#else
|
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void
|
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RpAnimBlendClumpInitSkinned(RpClump *clump)
|
||||
{
|
||||
int i;
|
||||
RwV3d boneTab[64];
|
||||
CAnimBlendClumpData *clumpData;
|
||||
RpAtomic *atomic;
|
||||
RpSkin *skin;
|
||||
RpHAnimHierarchy *hier;
|
||||
int numBones;
|
||||
|
||||
RpAnimBlendAllocateData(clump);
|
||||
clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
atomic = IsClumpSkinned(clump);
|
||||
assert(atomic);
|
||||
skin = RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic));
|
||||
assert(skin);
|
||||
numBones = RpSkinGetNumBones(skin);
|
||||
clumpData->SetNumberOfBones(numBones);
|
||||
hier = GetAnimHierarchyFromSkinClump(clump);
|
||||
assert(hier);
|
||||
memset(boneTab, 0, sizeof(boneTab));
|
||||
SkinGetBonePositionsToTable(clump, boneTab);
|
||||
|
||||
AnimBlendFrameData *frames = clumpData->frames;
|
||||
for(i = 0; i < numBones; i++){
|
||||
frames[i].nodeID = HIERNODEID(hier, i);
|
||||
frames[i].resetPos = boneTab[i];
|
||||
frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
|
||||
}
|
||||
clumpData->ForAllFrames(FrameInitCBskin, nil);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
RpAnimBlendClumpInitNotSkinned(RpClump *clump)
|
||||
{
|
||||
int numFrames = 0;
|
||||
CAnimBlendClumpData *clumpData;
|
||||
RwFrame *root;
|
||||
@ -147,9 +192,19 @@ RpAnimBlendClumpInit(RpClump *clump)
|
||||
clumpData->SetNumberOfFrames(numFrames);
|
||||
frames = clumpData->frames;
|
||||
RwFrameForAllChildren(root, FrameForAllChildrenFillFrameArrayCallBack, &frames);
|
||||
clumpData->ForAllFrames(FrameInitCallBack, nil);
|
||||
clumpData->ForAllFrames(FrameInitCBnonskin, nil);
|
||||
clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION;
|
||||
}
|
||||
|
||||
void
|
||||
RpAnimBlendClumpInit(RpClump *clump)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
RpAnimBlendClumpInitSkinned(clump);
|
||||
else
|
||||
#endif
|
||||
RpAnimBlendClumpInitNotSkinned(clump);
|
||||
}
|
||||
|
||||
bool
|
||||
@ -298,42 +353,68 @@ RpAnimBlendClumpGetFirstAssociation(RpClump *clump)
|
||||
return CAnimBlendAssociation::FromLink(clumpData->link.next);
|
||||
}
|
||||
|
||||
// FillFrameArrayCallBack on PS2
|
||||
void
|
||||
FillFrameArrayCallBack(AnimBlendFrameData *frame, void *arg)
|
||||
FillFrameArrayCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
AnimBlendFrameData **frames = (AnimBlendFrameData**)arg;
|
||||
frames[CVisibilityPlugins::GetFrameHierarchyId(frame->frame)] = frame;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
RpAnimBlendClumpFillFrameArraySkin(RpClump *clump, AnimBlendFrameData **frames)
|
||||
{
|
||||
int i;
|
||||
CAnimBlendClumpData *clumpData = *RPANIMBLENDCLUMPDATA(clump);
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(clump);
|
||||
for(i = PED_MID; i < PED_NODE_MAX; i++)
|
||||
frames[i] = &clumpData->frames[RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(i))];
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
RpAnimBlendClumpFillFrameArray(RpClump *clump, AnimBlendFrameData **frames)
|
||||
{
|
||||
#ifdef PED_SKIN
|
||||
TODO
|
||||
#else
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCallBack, frames);
|
||||
if(IsClumpSkinned(clump))
|
||||
RpAnimBlendClumpFillFrameArraySkin(clump, frames);
|
||||
else
|
||||
#endif
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FillFrameArrayCBnonskin, frames);
|
||||
}
|
||||
|
||||
AnimBlendFrameData *pFrameDataFound;
|
||||
|
||||
// FrameFindCallBack on PS2
|
||||
void
|
||||
FrameFindCallBack(AnimBlendFrameData *frame, void *arg)
|
||||
FrameFindByNameCBnonskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
char *nodename = GetFrameNodeName(frame->frame);
|
||||
if(!CGeneral::faststricmp(nodename, (char*)arg))
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
FrameFindByNameCBskin(AnimBlendFrameData *frame, void *arg)
|
||||
{
|
||||
const char *name = ConvertBoneTag2BoneName(frame->nodeID);
|
||||
if(name && CGeneral::faststricmp(name, (char*)arg) == 0)
|
||||
pFrameDataFound = frame;
|
||||
}
|
||||
#endif
|
||||
|
||||
AnimBlendFrameData*
|
||||
RpAnimBlendClumpFindFrame(RpClump *clump, const char *name)
|
||||
{
|
||||
pFrameDataFound = nil;
|
||||
#ifdef PED_SKIN
|
||||
TODO
|
||||
#else
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindCallBack, (void*)name);
|
||||
if(IsClumpSkinned(clump))
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBskin, (void*)name);
|
||||
else
|
||||
#endif
|
||||
(*RPANIMBLENDCLUMPDATA(clump))->ForAllFrames(FrameFindByNameCBnonskin, (void*)name);
|
||||
return pFrameDataFound;
|
||||
}
|
||||
|
||||
@ -369,7 +450,12 @@ RpAnimBlendClumpUpdateAnimations(RpClump *clump, float timeDelta)
|
||||
}
|
||||
updateData.nodes[i] = nil;
|
||||
|
||||
clumpData->ForAllFrames(FrameUpdateCallBack, &updateData);
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(clump))
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackSkinned, &updateData);
|
||||
else
|
||||
#endif
|
||||
clumpData->ForAllFrames(FrameUpdateCallBackNonSkinned, &updateData);
|
||||
|
||||
for(link = clumpData->link.next; link; link = link->next){
|
||||
CAnimBlendAssociation *assoc = CAnimBlendAssociation::FromLink(link);
|
||||
|
@ -7,7 +7,7 @@ struct AnimBlendFrameData;
|
||||
|
||||
struct AnimBlendFrameUpdateData
|
||||
{
|
||||
int foobar;
|
||||
int foobar; // TODO: figure out what this actually means
|
||||
CAnimBlendNode *nodes[16];
|
||||
};
|
||||
|
||||
@ -38,4 +38,5 @@ void RpAnimBlendClumpUpdateAnimations(RpClump* clump, float timeDelta);
|
||||
|
||||
|
||||
extern CAnimBlendClumpData *gpAnimBlendClump;
|
||||
void FrameUpdateCallBack(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackNonSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
void FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg);
|
||||
|
Reference in New Issue
Block a user