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Audio fixes
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@ -351,7 +351,7 @@ public:
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
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void PlayLoadedMissionAudio();
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void PlayOneShot(int32 index, int16 sound, float vol);
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void PlayOneShot(int32 index, uint16 sound, float vol);
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void PlaySuspectLastSeen(float x, float y, float z);
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void PlayerJustGotInCar() const;
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void PlayerJustLeftCar() const;
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@ -397,8 +397,8 @@ public:
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void ProcessModelCarEngine(cVehicleParams& params);
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void ProcessOneShotScriptObject(uint8 sound);
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void ProcessPed(CPhysical *ped);
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void ProcessPedHeadphones(cPedParams *params);
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void ProcessPedOneShots(cPedParams *params);
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void ProcessPedHeadphones(cPedParams ¶ms);
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void ProcessPedOneShots(cPedParams ¶ms);
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void ProcessPhysical(int32 id);
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void ProcessPlane(cVehicleParams& params);
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void ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *automobile);
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@ -462,7 +462,7 @@ public:
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bool SetupJumboRumbleSound(uint8 emittingVol);
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bool SetupJumboTaxiSound(uint8 vol);
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bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq);
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void SetupPedComments(cPedParams *params, uint32 sound);
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void SetupPedComments(cPedParams ¶ms, uint16 sound);
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void SetupSuspectLastSeenReport();
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void Terminate();
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