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	CWorld done
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		@@ -4834,19 +4834,19 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
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	CMatrix mat;
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	mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
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	colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
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	colModel->spheres[0].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
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	mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
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	colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
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	colModel->spheres[1].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
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	mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
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	colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
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	colModel->spheres[2].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
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	mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
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	colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
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	colModel->spheres[3].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
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	if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
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		mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
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		colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
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		colModel->spheres[4].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
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		mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
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		colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
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		colModel->spheres[5].Set(mi->m_wheelScale / 2, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
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		colModel->numSpheres = 6;
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	}else
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		colModel->numSpheres = 4;
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