Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun

This commit is contained in:
eray orçunus
2019-07-07 01:36:39 +03:00
22 changed files with 610 additions and 223 deletions

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@ -1,26 +1,61 @@
#pragma once
#include "DamageManager.h"
#include "Door.h"
#include "RwHelper.h"
#include "Vehicle.h"
struct CDoor
{
float m_fAngleWhenOpened;
float m_fAngleWhenClosed;
char field_8;
char field_9;
char field_10;
char field_11;
float m_fAngle;
float m_fPreviousAngle;
float m_fAngularVelocity;
CVector m_vecVelocity;
};
class CAutomobile : public CVehicle
{
public:
// 0x288
CDamageManager m_DamageManager;
CDoor m_aDoors[6];
RwFrame *m_apModelNodes[20];
uint8 stuff1[160];
float m_afWheelSuspDist[4];
uint8 stuff2[44];
float m_afWheelRotation[4];
uint8 stuff3[200];
CDamageManager Damage;
CDoor Doors[6];
RwFrame *m_aCarNodes[NUM_CAR_NODES];
CColPoint m_aWheelColPoints[4];
float m_aWheelDist[4];
float m_aWheelDist_2[4];
float m_aWheelSkidThing[4];
int field_49C;
bool m_aWheelSkidmarkMuddy[4];
bool m_aWheelSkidmarkBloody[4];
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 stuff3[12];
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
float m_aSuspensionRange[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fImprovedHandling;
uint8 stuff6[32];
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
CEntity *m_pBlowUpEntity;
float m_weaponThingA; // TODO
float m_weaponThingB; // TODO
float m_fCarGunLR;
uint8 stuff4[13];
uint8 m_nDriveWheelsOnGround;
uint8 stuff5[22];
float m_fCarGunUD;
float m_fWindScreenRotation;
uint8 stuff4[4];
uint8 m_nWheelsOnGround_2;
uint8 m_nWheelsOnGround;
uint8 m_nWheelsOnGroundPrev;
uint8 stuff5[5];
int32 m_aWheelState[4];
CAutomobile(int, uint8);
CAutomobile* ctor(int, uint8);
@ -30,4 +65,4 @@ public:
void dtor() { this->CAutomobile::~CAutomobile(); }
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
static_assert(offsetof(CAutomobile, m_afWheelSuspDist) == 0x46C, "CAutomobile: error");
static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");

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@ -1,5 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "Lights.h"
#include "Pools.h"
#include "Radar.h"
#include "Object.h"
@ -63,6 +65,26 @@ CObject::Render(void)
CEntity::Render();
}
bool
CObject::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
}
return false;
}
void
CObject::RemoveLighting(bool reset)
{
if(reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
STARTPATCHES

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@ -68,6 +68,8 @@ public:
~CObject(void);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
void ObjectDamage(float amount);

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@ -1858,10 +1858,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
car->m_afWheelSuspDist[0] = 1.0f;
car->m_afWheelSuspDist[1] = 1.0f;
car->m_afWheelSuspDist[2] = 1.0f;
car->m_afWheelSuspDist[3] = 1.0f;
car->m_aWheelDist[0] = 1.0f;
car->m_aWheelDist[1] = 1.0f;
car->m_aWheelDist[2] = 1.0f;
car->m_aWheelDist[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}

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@ -25,82 +25,48 @@ enum eCarLock {
CARLOCK_SKIP_SHUT_DOORS
};
// TODO: where is this used? Is Vehicle.h the right file?
enum eVehicleModel
enum eCarNodes
{
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
PATRIOT,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
BLISTA,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
KURUMA,
BOBCAT,
MRWHOOP,
BFINJECT,
CORPSE,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
TRAIN,
CHOPPER,
DODO,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
BELLYUP,
MRWONGS,
MAFIA,
YARDIE,
YAKUZA,
DIABLOS,
COLUMB,
HOODS,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
PANLANT,
FLATBED,
YANKEE,
ESCAPE,
BORGNINE,
TOYZ,
GHOST,
CAR151,
CAR152,
CAR153,
CAR154,
CAR155,
CAR156,
CAR157,
CAR158,
CAR159,
CAR_WHEEL_RF = 1,
CAR_WHEEL_RM,
CAR_WHEEL_RB,
CAR_WHEEL_LF,
CAR_WHEEL_LM,
CAR_WHEEL_LB,
CAR_BUMP_FRONT,
CAR_BUMP_REAR,
CAR_WING_RF,
CAR_WING_RR,
CAR_DOOR_RF,
CAR_DOOR_RR,
CAR_WING_LF,
CAR_WING_LR,
CAR_DOOR_LF,
CAR_DOOR_LR,
CAR_BONNET,
CAR_BOOT,
CAR_WINDSCREEN,
NUM_CAR_NODES,
};
enum eDoors {
enum
{
CAR_POS_HEADLIGHTS,
CAR_POS_TAILLIGHTS,
CAR_POS_FRONTSEAT,
CAR_POS_BACKSEAT,
CAR_POS_EXHAUST = 9,
};
enum eDoors
{
DOOR_BONNET = 0,
DOOR_BOOT,
DOOR_FRONT_LEFT,
DOOR_FRONT_RIGHT,
DOOR_REAR_LEFT,
DOOR_REAR_RIGHT
};
class CVehicle : public CPhysical