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little changes; one more function of CAutomobile
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@ -1883,7 +1883,7 @@ CPhysical::ProcessCollision(void)
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if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
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!ped->m_ped_flagA2 &&
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ped->bIsStanding)
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savedMatrix.GetPosition()->z = GetPosition().z;
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savedMatrix.GetPosition().z = GetPosition().z;
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GetMatrix() = savedMatrix;
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CTimer::SetTimeStep(savedTimeStep);
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return;
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@ -1891,7 +1891,7 @@ CPhysical::ProcessCollision(void)
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if(IsPed() && m_vecMoveSpeed.z == 0.0f &&
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!ped->m_ped_flagA2 &&
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ped->bIsStanding)
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savedMatrix.GetPosition()->z = GetPosition().z;
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savedMatrix.GetPosition().z = GetPosition().z;
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GetMatrix() = savedMatrix;
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CTimer::SetTimeStep(savedTimeStep);
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if(IsVehicle()){
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