little changes; one more function of CAutomobile

This commit is contained in:
aap
2019-07-08 17:07:34 +02:00
parent 12af85ca3d
commit edf5ac2626
9 changed files with 138 additions and 103 deletions

View File

@ -469,7 +469,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB
CMatrix ped_matrix;
pp->matrix.DecompressIntoFullMatrix(ped_matrix);
ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
*ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
if (pp->vehicle_index) {
ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
@ -666,7 +666,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
CMatrix vehicle_matrix;
vp->matrix.DecompressIntoFullMatrix(vehicle_matrix);
vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation);
*vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation);
vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix;
vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
vehicle->m_fHealth = 4 * vp->health;
@ -847,7 +847,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo
{
tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset];
TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split);
*TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix().GetPosition() *= split;
TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
@ -979,34 +979,34 @@ void CReplay::ProcessReplayCamera(void)
switch (CameraMode) {
case REPLAYCAMMODE_TOPDOWN:
{
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
*TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
*TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
*TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f);
TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f);
TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
{
*TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ);
CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ);
forward.Normalise();
CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward);
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
*TheCamera.GetMatrix().GetForward() = forward;
*TheCamera.GetMatrix().GetUp() = up;
*TheCamera.GetMatrix().GetRight() = right;
TheCamera.GetMatrix().GetForward() = forward;
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
break;
}
default:
@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void)
CMatrix tmp1;
tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false);
CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false);
*tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z);
tmp1.UpdateRW();
}
if (vehicle->IsCar()){
@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void)
right.Normalise();
CVector up = CrossProduct(forward, right);
up.Normalise();
*TheCamera.GetMatrix().GetForward() = forward;
*TheCamera.GetMatrix().GetUp() = up;
*TheCamera.GetMatrix().GetRight() = right;
*TheCamera.GetMatrix().GetPosition() = camera_pt;
TheCamera.GetMatrix().GetForward() = forward;
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
TheCamera.GetMatrix().GetPosition() = camera_pt;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight();
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));