remove ifdefs

This commit is contained in:
Nikolay Korolev
2020-05-05 18:20:10 +03:00
parent cb8ffbac73
commit edeb8736f1
8 changed files with 1 additions and 141 deletions

View File

@ -1354,7 +1354,6 @@ CVehicle::Load(uint8*& buf)
}
#endif
#ifdef MIAMI
eVehicleAppearance
//--MIAMI: TODO, implement VC version, appearance != type
// This would work for cars, boats and bikes but not for planes and helis
@ -1372,4 +1371,3 @@ CVehicle::GetVehicleAppearance(void)
return VEHICLE_HELI;
return VEHICLE_NONE;
}
#endif

View File

@ -109,7 +109,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
#ifdef MIAMI
enum eVehicleAppearance
{
VEHICLE_NONE,
@ -119,7 +118,6 @@ enum eVehicleAppearance
VEHICLE_BOAT,
VEHICLE_PLANE,
};
#endif
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@ -184,9 +182,7 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
#ifdef MIAMI
uint8 bParking : 1;
#endif;
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
@ -252,9 +248,7 @@ public:
virtual void Load(uint8*& buf);
#endif
#ifdef MIAMI
eVehicleAppearance GetVehicleAppearance(void);
#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }