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remove ifdefs
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@ -1354,7 +1354,6 @@ CVehicle::Load(uint8*& buf)
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}
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#endif
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#ifdef MIAMI
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eVehicleAppearance
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//--MIAMI: TODO, implement VC version, appearance != type
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// This would work for cars, boats and bikes but not for planes and helis
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@ -1372,4 +1371,3 @@ CVehicle::GetVehicleAppearance(void)
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return VEHICLE_HELI;
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return VEHICLE_NONE;
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}
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#endif
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@ -109,7 +109,6 @@ enum eFlightModel
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FLIGHT_MODEL_SEAPLANE
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};
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#ifdef MIAMI
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enum eVehicleAppearance
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{
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VEHICLE_NONE,
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@ -119,7 +118,6 @@ enum eVehicleAppearance
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VEHICLE_BOAT,
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VEHICLE_PLANE,
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};
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#endif
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// Or Weapon.h?
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void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
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@ -184,9 +182,7 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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#ifdef MIAMI
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uint8 bParking : 1;
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#endif;
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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@ -252,9 +248,7 @@ public:
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virtual void Load(uint8*& buf);
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#endif
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#ifdef MIAMI
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eVehicleAppearance GetVehicleAppearance(void);
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#endif
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bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
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bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
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bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
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