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reverting fuckup
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@ -60,8 +60,6 @@ CLines::RenderLineWithClipping(float x1, float y1, float z1, float x2, float y2,
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col2.green = c2>>16;
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col2.blue = c2>>8;
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col2.alpha = c2;
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// HACK HACK until i got im3d fixed
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
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RwIm3DVertexSetRGBA(&v[0], col1.red, col1.green, col1.blue, col1.alpha);
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RwIm3DVertexSetRGBA(&v[1], col2.red, col2.green, col2.blue, col2.alpha);
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@ -1884,11 +1884,13 @@ WinMain(HINSTANCE instance,
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StaticPatcher::Apply();
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SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
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/*
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// TODO: make this an option somewhere
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AllocConsole();
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freopen("CONIN$", "r", stdin);
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freopen("CONOUT$", "w", stdout);
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freopen("CONOUT$", "w", stderr);
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*/
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/*
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* Initialize the platform independent data.
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