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https://github.com/halpz/re3.git
synced 2025-07-03 22:50:43 +00:00
Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)
This commit is contained in:
@ -10,6 +10,30 @@
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#include "Vehicle.h"
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#include "SurfaceTable.h"
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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eCrimeType
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EventTypeToCrimeType(eEventType event)
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{
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eCrimeType crime;
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switch (event) {
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case EVENT_ASSAULT: crime = CRIME_HIT_PED; break;
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case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break;
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case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break;
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case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break;
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case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break;
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case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break;
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case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break;
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case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break;
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case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break;
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case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break;
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case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break;
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case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
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default: crime = CRIME_NONE; break;
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}
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return crime;
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}
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#endif
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CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
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{
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SetModelIndex(mi);
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@ -113,25 +137,20 @@ CCivilianPed::CivilianAI(void)
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investigateDeadPed = false;
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}
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#ifdef TOGGLEABLE_BETA_FEATURES
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eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
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bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
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m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
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eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
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bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
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if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime))
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#endif
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if (investigateDeadPed)
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SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
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} else {
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#ifdef TOGGLEABLE_BETA_FEATURES
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CEntity* killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
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eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
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bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
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m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
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eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
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bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
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if(!eligibleToReport || !RunToReportCrime(crime))
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#endif
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{
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@ -165,22 +184,48 @@ CCivilianPed::CivilianAI(void)
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}
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}
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} else {
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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bool youShouldRunEventually = false;
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bool dontGoToPhone = false;
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#endif
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if (m_threatEntity && m_threatEntity->IsPed()) {
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CPed *threatPed = (CPed*)m_threatEntity;
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if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
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if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
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if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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dontGoToPhone = true;
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#endif
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SetFindPathAndFlee(m_threatEntity, 10000);
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}
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} else {
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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dontGoToPhone = true;
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#endif
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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}
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}
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} else {
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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youShouldRunEventually = true;
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#else
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SetFindPathAndFlee(m_threatEntity, 10000, true);
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#endif
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}
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}
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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if (!dontGoToPhone) {
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int32 eventId = CheckForPlayerCrimes(nil);
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eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
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bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness;
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if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) {
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SetFindPathAndFlee(m_threatEntity, 10000, true);
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}
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}
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#endif
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}
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}
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@ -217,15 +262,18 @@ CCivilianPed::ProcessControl(void)
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if (Seek()) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
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m_pNextPathNode = nil;
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#ifdef TOGGLEABLE_BETA_FEATURES
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
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if (!isPhoneAvailable(m_phoneId)) {
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RestorePreviousState();
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crimeReporters[m_phoneId] = nil;
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if (crimeReporters[m_phoneId] == this)
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crimeReporters[m_phoneId] = nil;
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m_phoneId = -1;
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bRunningToPhone = false;
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} else {
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crimeReporters[m_phoneId] = this;
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m_facePhoneStart = true;
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m_nPedState = PED_FACE_PHONE;
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}
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#else
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322
src/peds/Ped.cpp
322
src/peds/Ped.cpp
@ -118,9 +118,8 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
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#ifdef TOGGLEABLE_BETA_FEATURES
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#ifdef DEBUGMENU
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bool CPed::bPopHeadsOnHeadshot = false;
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bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
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#endif
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CPed::~CPed(void)
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@ -683,7 +682,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
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if(!IsClumpSkinned(GetClump()))
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#endif
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{
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#ifdef TOGGLEABLE_BETA_FEATURES
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#ifdef DEBUGMENU
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if (bPopHeadsOnHeadshot || nodeId != PED_HEAD)
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#else
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if (nodeId != PED_HEAD)
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@ -2014,18 +2013,19 @@ CPed::SortPeds(CPed **list, int min, int max)
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void
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CPed::BuildPedLists(void)
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{
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if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
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if ((CTimer::GetFrameCounter() + m_randomSeed) % 16) {
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for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
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bool removePed = false;
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if (m_nearPeds[i]) {
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if (m_nearPeds[i]->IsPointerValid()) {
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float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
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if (distSqr < 900.0f) {
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i++;
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continue;
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}
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}
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if (distSqr > 900.0f)
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removePed = true;
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} else
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removePed = true;
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}
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if (removePed) {
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// If we arrive here, the ped we're checking isn't "near", so we should remove it.
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for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
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m_nearPeds[j] = m_nearPeds[j + 1];
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@ -2033,7 +2033,7 @@ CPed::BuildPedLists(void)
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}
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// Above loop won't work when it's 9, so we need to empty slot 9.
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m_nearPeds[9] = nil;
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m_numNearPeds--;
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m_numNearPeds--;
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} else
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i++;
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}
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@ -3078,47 +3078,106 @@ CPed::CheckAroundForPossibleCollisions(void)
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}
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}
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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void
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ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg)
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{
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CPed* ped = (CPed*)arg;
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ped->m_nMoveState = PEDMOVE_STILL;
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
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if (assoc->blendAmount > 0.5f && ped) {
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CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
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}
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}
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void
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ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg)
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{
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assoc->flags |= ASSOC_DELETEFADEDOUT;
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assoc->blendDelta = -1000.0f;
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CPed* ped = (CPed*)arg;
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if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) {
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crimeReporters[ped->m_phoneId] = nil;
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gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE;
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ped->m_phoneId = -1;
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}
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if (assoc->blendAmount > 0.5f)
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ped->bUpdateAnimHeading = true;
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ped->SetWanderPath(CGeneral::GetRandomNumber() & 7);
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}
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#endif
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bool
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CPed::MakePhonecall(void)
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{
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#ifdef TOGGLEABLE_BETA_FEATURES
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if (bMakePedsRunToPhonesToReportCrimes)
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if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
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FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
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(m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false);
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bRunningToPhone = false;
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}
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FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
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(m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false);
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if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN)
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FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
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bRunningToPhone = false;
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}
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#endif
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if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
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return false;
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SetIdle();
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
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#ifdef TOGGLEABLE_BETA_FEATURES
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crimeReporters[m_phoneId] = nil;
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK);
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if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
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CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
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endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
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endAssoc->SetFinishCallback(ReportPhonePutDownCB, this);
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}
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#endif
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SetIdle();
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
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#ifndef PEDS_REPORT_CRIMES_ON_PHONE
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m_phoneId = -1;
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#endif
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// Because SetWanderPath is now done async in ReportPhonePutDownCB
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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return false;
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#else
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return true;
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#endif
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}
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bool
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CPed::FacePhone(void)
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{
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// FIX: This function was broken since it's left unused early in development.
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#ifdef FIX_BUGS
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// This function was broken since it's left unused early in development.
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
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gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
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GetPosition().x, GetPosition().y);
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SetLookFlag(phoneDir, false);
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bool turnDone = TurnBody();
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if (turnDone) {
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SetIdle();
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ClearLookFlag();
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m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
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if (m_facePhoneStart) {
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m_lookTimer = 0;
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SetLookFlag(phoneDir, true);
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m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
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m_facePhoneStart = false;
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}
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return turnDone;
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if (bIsLooking && TurnBody()) {
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ClearLookFlag();
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SetIdle();
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m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
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CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
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assoc->SetFinishCallback(ReportPhonePickUpCB, this);
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return true;
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}
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return false;
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#else
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float currentRot = RADTODEG(m_fRotationCur);
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float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
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@ -3165,6 +3224,63 @@ CPed::CheckForDeadPeds(void)
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return nil;
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}
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#ifdef PEDS_REPORT_CRIMES_ON_PHONE
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// returns event id, parameter is optional
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int32
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CPed::CheckForPlayerCrimes(CPed *victim)
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{
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int i;
|
||||
float dist;
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||||
float mindist = 60.0f;
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CPlayerPed *player = FindPlayerPed();
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int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0);
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int event = -1;
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for (i = 0; i < NUMEVENTS; i++) {
|
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if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE)
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continue;
|
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// those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc.
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if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION)
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continue;
|
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|
||||
if (victim && gaEvent[i].entityRef != victimRef)
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continue;
|
||||
|
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if (gaEvent[i].criminal != player)
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continue;
|
||||
|
||||
dist = (GetPosition() - gaEvent[i].posn).Magnitude();
|
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if (dist < mindist) {
|
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mindist = dist;
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event = i;
|
||||
}
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}
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if (event != -1) {
|
||||
if (victim) {
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m_victimOfPlayerCrime = victim;
|
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} else {
|
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switch (gaEvent[event].entityType) {
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case EVENT_ENTITY_PED:
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m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef);
|
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break;
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case EVENT_ENTITY_VEHICLE:
|
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m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef);
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break;
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case EVENT_ENTITY_OBJECT:
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m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef);
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break;
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default:
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break;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return event;
|
||||
}
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#endif
|
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|
||||
bool
|
||||
CPed::CheckForExplosions(CVector2D &area)
|
||||
{
|
||||
@ -4542,6 +4658,14 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
||||
wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
|
||||
}
|
||||
}
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
else if (reason->IsVehicle()) {
|
||||
if (veh->pDriver && veh->pDriver->IsPlayer()) {
|
||||
CWanted* wanted = FindPlayerPed()->m_pWanted;
|
||||
wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
@ -5384,61 +5508,15 @@ CPed::CollideWithPed(CPed *collideWith)
|
||||
SetDirectionToWalkAroundObject(collideWith);
|
||||
}
|
||||
} else {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (FindPlayerPed() != m_pedInObjective
|
||||
|| m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
|
||||
|| collideWith == m_pedInObjective) {
|
||||
#endif
|
||||
if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
|
||||
|| (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
|
||||
(!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
|
||||
SetDirectionToWalkAroundObject(collideWith);
|
||||
if (!weAreMissionChar)
|
||||
Say(SOUND_PED_CHAT);
|
||||
} else {
|
||||
SetEvasiveStep(collideWith, 2);
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
} else if (collideWith->m_nMoveState != PEDMOVE_STILL && GetWeapon()->IsTypeMelee()
|
||||
&& collideWith->m_pedInObjective == m_pedInObjective) {
|
||||
|
||||
int colliderIsAtPlayerSafePosID = -1;
|
||||
int weAreAtPlayerSafePosID = -1;
|
||||
for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) {
|
||||
CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i];
|
||||
if (pedAtSafePos == this) {
|
||||
weAreAtPlayerSafePosID = i;
|
||||
} else if (pedAtSafePos == collideWith) {
|
||||
colliderIsAtPlayerSafePosID = i;
|
||||
}
|
||||
}
|
||||
bool weAreCloserToTargetThenCollider = false;
|
||||
if ((GetPosition() - m_vecSeekPos).MagnitudeSqr2D() < (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D())
|
||||
weAreCloserToTargetThenCollider = true;
|
||||
|
||||
if (weAreAtPlayerSafePosID <= 0 || weAreCloserToTargetThenCollider) {
|
||||
if (!weAreCloserToTargetThenCollider) {
|
||||
int time = 300;
|
||||
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
} else if (colliderIsAtPlayerSafePosID <= 0) {
|
||||
if (collideWith->m_pedInObjective == FindPlayerPed()) {
|
||||
// VC specific
|
||||
// ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this);
|
||||
int time = 500;
|
||||
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
} else {
|
||||
int time = 300;
|
||||
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
} else {
|
||||
if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
|
||||
|| (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
|
||||
(!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
|
||||
SetDirectionToWalkAroundObject(collideWith);
|
||||
if (!weAreMissionChar)
|
||||
Say(SOUND_PED_CHAT);
|
||||
} else {
|
||||
SetEvasiveStep(collideWith, 2);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
if (m_pedStats->m_temper <= m_pedStats->m_fear
|
||||
@ -5452,12 +5530,20 @@ CPed::CollideWithPed(CPed *collideWith)
|
||||
} else {
|
||||
TurnBody();
|
||||
SetAttack(collideWith);
|
||||
#ifdef VC_PED_PORTS
|
||||
m_fRotationCur = 0.3f + m_fRotationCur;
|
||||
m_fRotationDest = m_fRotationCur;
|
||||
#endif
|
||||
}
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
|
||||
#else
|
||||
if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
|
||||
#endif
|
||||
if (heLooksToUs) {
|
||||
SetEvasiveStep(collideWith, 1);
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
@ -5466,7 +5552,11 @@ CPed::CollideWithPed(CPed *collideWith)
|
||||
|
||||
if (m_pedStats != collideWith->m_pedStats) {
|
||||
|
||||
if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper) {
|
||||
if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper
|
||||
#ifdef VC_PED_PORTS
|
||||
|| collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer
|
||||
#endif
|
||||
) {
|
||||
|
||||
if (collideWith->IsPlayer()) {
|
||||
// He's on our right side
|
||||
@ -5476,16 +5566,19 @@ CPed::CollideWithPed(CPed *collideWith)
|
||||
m_fRotationCur += m_headingRate;
|
||||
} else {
|
||||
// He's on our right side
|
||||
if (DotProduct(posDiff, GetRight()) <= 0.0f)
|
||||
m_fRotationCur -= m_headingRate;
|
||||
if (DotProduct(posDiff, collideWith->GetRight()) <= 0.0f)
|
||||
collideWith->m_fRotationCur -= collideWith->m_headingRate;
|
||||
else
|
||||
m_fRotationCur += m_headingRate;
|
||||
collideWith->m_fRotationCur += collideWith->m_headingRate;
|
||||
}
|
||||
} else {
|
||||
SetLookFlag(collideWith, false);
|
||||
TurnBody();
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
|
||||
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
|
||||
#ifdef VC_PED_PORTS
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
|
||||
#endif
|
||||
if (!heIsMissionChar) {
|
||||
CVector2D posDiff2D(posDiff);
|
||||
int direction = collideWith->GetLocalDirection(posDiff2D);
|
||||
@ -8423,10 +8516,6 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
|
||||
if (car->pDriver) {
|
||||
CEventList::RegisterEvent((m_nPedType == PEDTYPE_COP ? EVENT_HIT_AND_RUN_COP : EVENT_HIT_AND_RUN), EVENT_ENTITY_PED, this, car->pDriver, 1000);
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (bMakePedsRunToPhonesToReportCrimes)
|
||||
m_ped_flagI40 = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
ePedPieceTypes pieceToDamage;
|
||||
@ -8966,7 +9055,11 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
return;
|
||||
|
||||
if (!ped->EnteringCar()) {
|
||||
ped->QuitEnteringCar();
|
||||
#ifdef VC_PED_PORTS
|
||||
if (ped->m_nPedState != PED_DRIVING)
|
||||
#endif
|
||||
ped->QuitEnteringCar();
|
||||
|
||||
return;
|
||||
}
|
||||
if (ped->m_fHealth == 0.0f) {
|
||||
@ -10558,7 +10651,11 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
return;
|
||||
|
||||
if (!ped->EnteringCar()) {
|
||||
ped->QuitEnteringCar();
|
||||
#ifdef VC_PED_PORTS
|
||||
if (ped->m_nPedState != PED_DRIVING)
|
||||
#endif
|
||||
ped->QuitEnteringCar();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@ -11589,16 +11686,21 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
|
||||
*/
|
||||
}
|
||||
|
||||
// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB, but it's not true, someone made it up.
|
||||
// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up.
|
||||
bool
|
||||
CPed::RunToReportCrime(eCrimeType crimeToReport)
|
||||
{
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (!bMakePedsRunToPhonesToReportCrimes)
|
||||
return false;
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
if (bRunningToPhone) {
|
||||
if (!isPhoneAvailable(m_phoneId)) {
|
||||
m_phoneId = -1;
|
||||
bIsRunning = false;
|
||||
ClearSeek(); // clears bRunningToPhone
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bRunningToPhone)
|
||||
return true;
|
||||
}
|
||||
#else
|
||||
// They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it.
|
||||
if (m_nPedState == PED_SEEK_POS)
|
||||
@ -11612,11 +11714,13 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
|
||||
return false;
|
||||
|
||||
CPhone *phone = &gPhoneInfo.m_aPhones[phoneId];
|
||||
#ifndef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
if (phone->m_nState != PHONE_STATE_FREE)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
bRunningToPhone = true;
|
||||
SetSeek(phone->m_pEntity->GetPosition() - phone->m_pEntity->GetForward(), 1.3f); // original: phone.m_vecPos, 0.3f
|
||||
SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
bIsRunning = true; // not there in original
|
||||
m_phoneId = phoneId;
|
||||
@ -13672,6 +13776,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
||||
if (m_nPedState == PED_SEEK_CAR)
|
||||
return;
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
if (!CanSetPedState() || m_nPedState == PED_DRIVING)
|
||||
return;
|
||||
#endif
|
||||
|
||||
SetStoredState();
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
@ -13789,14 +13898,13 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
|
||||
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
|
||||
return;
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
if (!bMakePedsRunToPhonesToReportCrimes)
|
||||
#ifndef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
|
||||
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
|
||||
SetFindPathAndFlee(obj, 5000, !isRunning);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
|
||||
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
|
||||
SetFindPathAndFlee(obj, 5000, !isRunning);
|
||||
return;
|
||||
}
|
||||
|
||||
CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f);
|
||||
CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f);
|
||||
|
@ -385,9 +385,8 @@ public:
|
||||
#ifdef PED_SKIN
|
||||
uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
|
||||
#endif
|
||||
// our own flags
|
||||
uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator
|
||||
uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||
uint32 m_ped_flagI40 : 1;
|
||||
uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle
|
||||
|
||||
uint8 CharCreatedBy;
|
||||
eObjective m_objective;
|
||||
@ -454,6 +453,10 @@ public:
|
||||
float m_distanceToCountSeekDone;
|
||||
bool bRunningToPhone;
|
||||
int16 m_phoneId;
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
bool m_facePhoneStart;
|
||||
CEntity *m_victimOfPlayerCrime;
|
||||
#endif
|
||||
eCrimeType m_crimeToReportOnPhone;
|
||||
uint32 m_phoneTalkTimer;
|
||||
CAccident *m_lastAccident;
|
||||
@ -588,6 +591,9 @@ public:
|
||||
bool MakePhonecall(void);
|
||||
bool FacePhone(void);
|
||||
CPed *CheckForDeadPeds(void);
|
||||
#ifdef PEDS_REPORT_CRIMES_ON_PHONE
|
||||
int32 CheckForPlayerCrimes(CPed *victim = nil);
|
||||
#endif
|
||||
bool CheckForExplosions(CVector2D &area);
|
||||
CPed *CheckForGunShots(void);
|
||||
PointBlankNecessity CheckForPointBlankPeds(CPed*);
|
||||
@ -872,9 +878,8 @@ public:
|
||||
static bool bPedCheat3;
|
||||
static CVector2D ms_vec2DFleePosition;
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
#ifdef DEBUGMENU
|
||||
static bool bPopHeadsOnHeadshot;
|
||||
static bool bMakePedsRunToPhonesToReportCrimes;
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
|
Reference in New Issue
Block a user