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Fixed arguments for sound collisions
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@ -438,15 +438,15 @@ public:
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void SetEffectsFadeVolume(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, uint8 status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
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void SetMissionAudioLocation(float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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void SetMonoMode(uint8); // todo (mobile)
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void SetMusicFadeVolume(uint8 volume) const;
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void SetMusicMasterVolume(uint8 volume) const;
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void SetSpeakerConfig(int32 conf) const;
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void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter);
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void SetUpOneShotCollisionSound(cAudioCollision *col);
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void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter);
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void SetUpOneShotCollisionSound(const cAudioCollision &col);
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bool SetupCrimeReport();
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bool SetupJumboEngineSound(uint8 vol, int32 freq);
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bool SetupJumboFlySound(uint8 emittingVol);
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