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https://github.com/halpz/re3.git
synced 2025-06-30 04:26:20 +00:00
mission replay
This commit is contained in:
@ -83,12 +83,20 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_WASTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(200, 200, 200);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_bGetOutOfHospitalFree) {
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pPlayerInfo.m_bGetOutOfHospitalFree = false;
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@ -131,11 +139,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_BUSTED:
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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int takeMoney;
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@ -203,11 +219,19 @@ CGameLogic::Update()
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}
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break;
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case WBSTATE_FAILED_CRITICAL_MISSION:
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
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#ifdef MISSION_REPLAY
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
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#else
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if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
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#endif
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TheCamera.SetFadeColour(0, 0, 0);
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TheCamera.Fade(2.0f, FADE_OUT);
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}
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#ifdef MISSION_REPLAY
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
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#else
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if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
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#endif
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pPlayerInfo.m_WBState = WBSTATE_PLAYING;
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if (pPlayerInfo.m_pPed->bInVehicle) {
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CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
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@ -28,6 +28,9 @@
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#include "Gangs.h"
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#include "Garages.h"
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#include "General.h"
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#ifdef MISSION_REPLAY
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#include "GenericGameStorage.h"
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#endif
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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@ -128,6 +131,38 @@ uint16 CTheScripts::CommandsExecuted;
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uint16 CTheScripts::ScriptsUpdated;
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int32 ScriptParams[32];
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#ifdef MISSION_REPLAY
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static const char* nonMissionScripts[] = {
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"copcar",
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"ambulan",
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"taxi",
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"firetru",
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"rampage",
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"t4x4_1",
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"t4x4_2",
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"t4x4_3",
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"rc1",
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"rc2",
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"rc3",
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"rc4",
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"hj",
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"usj",
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"mayhem"
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};
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int AllowMissionReplay;
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uint32 NextMissionDelay;
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uint32 MissionStartTime;
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uint32 WaitForMissionActivate;
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uint32 WaitForSave;
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float oldTargetX;
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float oldTargetY;
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int missionRetryScriptIndex;
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bool doingMissionRetry;
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#endif
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const uint32 CRunningScript::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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@ -666,6 +701,41 @@ void CTheScripts::Process()
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if (UseTextCommands == 1)
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UseTextCommands = 0;
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}
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#ifdef MISSION_REPLAY
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static uint32 TimeToWaitTill;
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switch (AllowMissionReplay) {
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case 2:
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AllowMissionReplay = 3;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + (AddExtraDeathDelay() > 1000 ? 4000 : 2500);
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break;
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case 3:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds())
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AllowMissionReplay = 4;
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break;
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case 4:
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AllowMissionReplay = 5;
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RetryMission(0, 0);
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case 6:
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AllowMissionReplay = 7;
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TimeToWaitTill = CTimer::GetTimeInMilliseconds() + 500;
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case 7:
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if (TimeToWaitTill < CTimer::GetTimeInMilliseconds()) {
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AllowMissionReplay = 0;
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return;
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}
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break;
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}
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if (WaitForMissionActivate) {
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if (WaitForMissionActivate > CTimer::GetTimeInMilliseconds())
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return;
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WaitForMissionActivate = 0;
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WaitForSave = CTimer::GetTimeInMilliseconds() + 3000;
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}
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if (WaitForSave && WaitForSave > CTimer::GetTimeInMilliseconds())
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WaitForSave = 0;
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#endif
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CRunningScript* script = pActiveScripts;
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while (script != nil){
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CRunningScript* next = script->GetNext();
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@ -1239,6 +1309,17 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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CTheScripts::bAlreadyRunningAMissionScript = false;
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RemoveScriptFromList(&CTheScripts::pActiveScripts);
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AddScriptToList(&CTheScripts::pIdleScripts);
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#ifdef MISSION_REPLAY
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if (m_bMissionFlag) {
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CPlayerInfo* pPlayerInfo = &CWorld::Players[CWorld::PlayerInFocus];
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if (pPlayerInfo->m_pPed->GetPedState() != PED_DEAD && pPlayerInfo->m_WBState == WBSTATE_PLAYING && !m_bDeatharrestExecuted)
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SaveGameForPause(1);
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oldTargetX = oldTargetY = 0.0f;
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if (AllowMissionReplay == 1)
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AllowMissionReplay = 2;
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// I am fairly sure they forgot to set return value here
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}
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#endif
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return 1;
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case COMMAND_START_NEW_SCRIPT:
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{
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@ -2149,7 +2230,14 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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assert(car);
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#if defined MISSION_REPLAY && defined SIMPLIER_MISSIONS
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car->AutoPilot.m_nCruiseSpeed = *(float*)&ScriptParams[1];
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if (missionRetryScriptIndex == 40 && car->GetModelIndex() == MI_CHEETAH) // Turismo
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car->AutoPilot.m_nCruiseSpeed = 8 * car->AutoPilot.m_nCruiseSpeed / 10;
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car->AutoPilot.m_nCruiseSpeed = Min(car->AutoPilot.m_nCruiseSpeed, 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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#else
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car->AutoPilot.m_nCruiseSpeed = Min(*(float*)&ScriptParams[1], 60.0f * car->pHandling->Transmission.fUnkMaxVelocity);
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#endif
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return 0;
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}
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case COMMAND_SET_CAR_DRIVING_STYLE:
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@ -2219,6 +2307,10 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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case COMMAND_PRINT_BIG:
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{
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wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
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#ifdef MISSION_REPLAY
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if (strcmp((char*)&CTheScripts::ScriptSpace[m_nIp], "M_FAIL") == 0 && CanAllowMissionReplay())
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AllowMissionReplay = 1;
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#endif
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m_nIp += KEY_LENGTH_IN_SCRIPT;
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CollectParameters(&m_nIp, 2);
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CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
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@ -8479,6 +8571,10 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE:
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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AllowMissionReplay = 0;
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SaveGameForPause(3);
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#endif
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CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]];
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CPad::GetPad(ScriptParams[0])->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
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pPlayerInfo->MakePlayerSafe(true);
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@ -8685,6 +8781,11 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
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case COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL:
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{
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CollectParameters(&m_nIp, 1);
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#ifdef MISSION_REPLAY
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missionRetryScriptIndex = ScriptParams[0];
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if (missionRetryScriptIndex == 19)
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CStats::LastMissionPassedName[0] = '\0';
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#endif
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CTimer::Suspend();
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int offset = CTheScripts::MultiScriptArray[ScriptParams[0]];
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CFileMgr::ChangeDir("\\");
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@ -11074,6 +11175,12 @@ void CRunningScript::DoDeatharrestCheck()
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CPlayerInfo* pPlayer = &CWorld::Players[CWorld::PlayerInFocus];
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if (!pPlayer->IsRestartingAfterDeath() && !pPlayer->IsRestartingAfterArrest() && !CTheScripts::UpsideDownCars.AreAnyCarsUpsideDown())
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return;
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#ifdef MISSION_REPLAY
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if (AllowMissionReplay != 0)
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return;
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if (CanAllowMissionReplay())
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AllowMissionReplay = 1;
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#endif
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assert(m_nStackPointer > 0);
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while (m_nStackPointer > 1)
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--m_nStackPointer;
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@ -11755,3 +11862,43 @@ void CRunningScript::Load(uint8*& buf)
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prev = p;
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#endif
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}
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#ifdef MISSION_REPLAY
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bool CRunningScript::CanAllowMissionReplay()
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{
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if (AllowMissionReplay)
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return false;
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if (CStats::LastMissionPassedName[0] == '\0')
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return false;
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for (int i = 0; i < ARRAY_SIZE(nonMissionScripts); i++) {
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if (strcmp(m_abScriptName, nonMissionScripts[i]) == 0)
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return false;
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}
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return true;
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}
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uint32 AddExtraDeathDelay()
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{
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if (missionRetryScriptIndex == 63)
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return 7000;
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if (missionRetryScriptIndex == 64)
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return 4000;
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return 1000;
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}
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void RetryMission(int type, int unk)
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{
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if (type == 0) {
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doingMissionRetry = true;
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FrontEndMenuManager.m_nCurrScreen = MENUPAGE_MISSION_RETRY;
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FrontEndMenuManager.RequestFrontEndStartUp();
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}
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else if (type == 2) {
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doingMissionRetry = false;
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AllowMissionReplay = 6;
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CTheScripts::MissionCleanup.Process();
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}
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}
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#endif
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@ -372,6 +372,9 @@ private:
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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#ifdef FIX_BUGS
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friend void RetryMission(int, int);
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#endif
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};
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@ -479,6 +482,10 @@ private:
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void CharInAreaCheckCommand(int32, uint32*);
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void CarInAreaCheckCommand(int32, uint32*);
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#ifdef MISSION_REPLAY
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bool CanAllowMissionReplay();
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#endif
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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bool ThisIsAValidRandomPed(uint32 pedtype) {
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@ -502,3 +509,15 @@ private:
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}
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}
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};
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#ifdef MISSION_REPLAY
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extern int AllowMissionReplay;
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extern uint32 WaitForMissionActivate;
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extern uint32 WaitForSave;
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extern uint32 MissionStartTime;
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extern int missionRetryScriptIndex;
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extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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