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implemented CTimeCycle
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@ -3,9 +3,6 @@
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#include "FileMgr.h"
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#include "ParticleMgr.h"
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_TODO("work_buff");
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UInt8 work_buff[55000];
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cParticleSystemMgr mod_ParticleSystemManager;
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const Char *ParticleFilename = "PARTICLE.CFG";
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@ -6,3 +6,4 @@ WRAPPER void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* p
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WRAPPER void CShadows::RenderStaticShadows(void) { EAXJMP(0x5145F0); }
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WRAPPER void CShadows::RenderStoredShadows(void) { EAXJMP(0x514010); }
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WRAPPER void CShadows::RenderExtraPlayerShadows(void) { EAXJMP(0x516F90); }
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WRAPPER void CShadows::CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY) { EAXJMP(0x516EB0); }
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@ -9,4 +9,5 @@ public:
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static void RenderStaticShadows(void);
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static void RenderStoredShadows(void);
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static void RenderExtraPlayerShadows(void);
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static void CalcPedShadowValues(CVector light, float *frontX, float *frontY, float *sideX, float *sideY, float *dispX, float *dispY);
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};
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