Merge branch 'miami' into lcs

# Conflicts:
#	src/control/Script5.cpp
#	src/entities/Entity.cpp
This commit is contained in:
Sergeanur
2021-06-28 05:16:21 +03:00
31 changed files with 460 additions and 386 deletions

View File

@ -30,6 +30,7 @@
#include "Automobile.h"
#include "MBlur.h"
#include "screendroplets.h"
#include "SaveBuf.h"
uint8 CGameLogic::ActivePlayers;
uint8 CGameLogic::ShortCutState;
@ -612,12 +613,12 @@ void
CGameLogic::Load(uint8* buf, uint32 size)
{
INITSAVEBUF
NumAfterDeathStartPoints = ReadSaveBuf<uint32>(buf);
ReadSaveBuf(&NumAfterDeathStartPoints, buf);
for (int i = 0; i < NUM_SHORTCUT_START_POINTS; i++) {
AfterDeathStartPoints[i].x = ReadSaveBuf<float>(buf);
AfterDeathStartPoints[i].y = ReadSaveBuf<float>(buf);
AfterDeathStartPoints[i].z = ReadSaveBuf<float>(buf);
AfterDeathStartPointOrientation[i] = ReadSaveBuf<float>(buf);
ReadSaveBuf(&AfterDeathStartPoints[i].x, buf);
ReadSaveBuf(&AfterDeathStartPoints[i].y, buf);
ReadSaveBuf(&AfterDeathStartPoints[i].z, buf);
ReadSaveBuf(&AfterDeathStartPointOrientation[i], buf);
}
VALIDATESAVEBUF(size)
}