couple of fixes and cleanup

This commit is contained in:
aap
2020-10-31 14:33:49 +01:00
parent 0e1257cf17
commit ea5b86774d
9 changed files with 158 additions and 144 deletions

View File

@ -2524,7 +2524,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
top.x, top.y,
right.x, right.y,
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@ -2537,10 +2537,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPos,
top.x, top.y,
right.x, right.y,
120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
if (IsPlayer())
@ -2569,7 +2569,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@ -2584,10 +2584,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
}
if(!footPosRok)
@ -2604,7 +2604,7 @@ CPed::PlayFootSteps(void)
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
top.x, top.y,
right.x, right.y,
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
255, 255, 0, 0, 4.0f, 3000, 1.0f);
if (m_bloodyFootprintCountOrDeathTime <= 20) {
m_bloodyFootprintCountOrDeathTime = 0;
@ -2618,10 +2618,10 @@ CPed::PlayFootSteps(void)
CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpShadowPedTex, &adjustedFootPosR,
top.x, top.y,
right.x, right.y,
120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
120, 250, 250, 50, 4.0f, 5000, 1.0f);
}
}
}