bit more CAutomobile

This commit is contained in:
aap
2019-07-23 16:39:30 +02:00
parent 07c6c7d0a2
commit e9cafe340a
9 changed files with 219 additions and 18 deletions

View File

@ -5,7 +5,9 @@
#include "WeaponInfo.h"
WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
void
CWeapon::Initialise(eWeaponType type, int ammo)

View File

@ -1,5 +1,4 @@
#pragma once
#include "Entity.h"
enum eWeaponType
{
@ -46,6 +45,9 @@ enum eWeaponState
WEAPONSTATE_MELEE_MADECONTACT
};
class CEntity;
class CAutomobile;
class CWeapon
{
public:
@ -61,8 +63,10 @@ public:
}
void Initialise(eWeaponType type, int ammo);
void Update(int32 audioEntity);
void Reload(void);
bool Fire(CEntity*, CVector*);
void FireFromCar(CAutomobile *car, bool left);
void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
bool IsTypeMelee(void);
bool IsType2Handed(void);