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bit more CAutomobile
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@ -5,7 +5,9 @@
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#include "WeaponInfo.h"
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WRAPPER bool CWeapon::Fire(CEntity*, CVector*) { EAXJMP(0x55C380); }
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WRAPPER void CWeapon::FireFromCar(CAutomobile *car, bool left) { EAXJMP(0x55C940); }
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WRAPPER void CWeapon::AddGunshell(CEntity*, CVector const&, CVector2D const&, float) { EAXJMP(0x55F770); }
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WRAPPER void CWeapon::Update(int32 audioEntity) { EAXJMP(0x563A10); }
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void
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CWeapon::Initialise(eWeaponType type, int ammo)
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@ -1,5 +1,4 @@
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#pragma once
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#include "Entity.h"
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enum eWeaponType
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{
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@ -46,6 +45,9 @@ enum eWeaponState
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WEAPONSTATE_MELEE_MADECONTACT
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};
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class CEntity;
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class CAutomobile;
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class CWeapon
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{
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public:
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@ -61,8 +63,10 @@ public:
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}
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void Initialise(eWeaponType type, int ammo);
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void Update(int32 audioEntity);
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void Reload(void);
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bool Fire(CEntity*, CVector*);
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void FireFromCar(CAutomobile *car, bool left);
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void AddGunshell(CEntity*, CVector const&, CVector2D const&, float);
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bool IsTypeMelee(void);
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bool IsType2Handed(void);
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