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bit more CAutomobile
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@ -67,8 +67,8 @@ public:
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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CVector m_aGroundOffset[4]; // from ground object to colpoint
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CEntity *m_pSetOnFireEntity;
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float m_weaponThingA; // TODO
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float m_weaponThingB; // TODO
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float m_weaponDoorTimerLeft; // still don't know what exactly this is
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float m_weaponDoorTimerRight;
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float m_fCarGunLR;
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float m_fCarGunUD;
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float m_fWindScreenRotation;
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@ -119,6 +119,8 @@ public:
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void ProcessBuoyancy(void);
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void DoDriveByShootings(void);
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int32 RcbanditCheckHitWheels(void);
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int32 RcbanditCheck1CarWheels(CPtrList &list);
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void PlaceOnRoadProperly(void);
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void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
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void PlayHornIfNecessary(void);
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void ResetSuspension(void);
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