bit more CAutomobile

This commit is contained in:
aap
2019-07-23 16:39:30 +02:00
parent 07c6c7d0a2
commit e9cafe340a
9 changed files with 219 additions and 18 deletions

View File

@ -67,8 +67,8 @@ public:
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
CEntity *m_pSetOnFireEntity;
float m_weaponThingA; // TODO
float m_weaponThingB; // TODO
float m_weaponDoorTimerLeft; // still don't know what exactly this is
float m_weaponDoorTimerRight;
float m_fCarGunLR;
float m_fCarGunUD;
float m_fWindScreenRotation;
@ -119,6 +119,8 @@ public:
void ProcessBuoyancy(void);
void DoDriveByShootings(void);
int32 RcbanditCheckHitWheels(void);
int32 RcbanditCheck1CarWheels(CPtrList &list);
void PlaceOnRoadProperly(void);
void dmgDrawCarCollidingParticles(const CVector &pos, float amount);
void PlayHornIfNecessary(void);
void ResetSuspension(void);