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More use of GetModelIndex
This commit is contained in:
@ -1667,7 +1667,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
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CVector vehDoorOffset;
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float seatOffset;
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vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(veh->m_modelIndex);
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vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
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if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
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seatOffset = 0.0f;
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vehDoorOffset = vecPedVanRearDoorAnimOffset;
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@ -2351,7 +2351,7 @@ CPed::SetModelIndex(uint32 mi)
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CEntity::SetModelIndex(mi);
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RpAnimBlendClumpInit(GetClump());
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RpAnimBlendClumpFillFrameArray(GetClump(), m_pFrames);
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CPedModelInfo *modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
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CPedModelInfo *modelInfo = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
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SetPedStats(modelInfo->m_pedStatType);
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m_headingRate = m_pedStats->m_headingChangeRate;
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m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
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@ -4245,9 +4245,8 @@ CPed::SetGetUp(void)
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CVehicle *veh = (CVehicle*)CPedPlacement::IsPositionClearOfCars(&GetPosition());
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if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
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collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
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&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8
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|| CCollision::ProcessColModels(GetMatrix(), *CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(),
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collidingVeh->GetMatrix(), *CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel(),
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&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
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CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
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aTempPedColPts, nil, nil) > 0)) {
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bGetUpAnimStarted = false;
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@ -4640,9 +4639,9 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
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animType = 1;
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}
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}
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if (neededTurn <= DEGTORAD(90.0f) || veh->m_modelIndex == MI_RCBANDIT || vehPressedHorn || animType != 0) {
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if (neededTurn <= DEGTORAD(90.0f) || veh->GetModelIndex() == MI_RCBANDIT || vehPressedHorn || animType != 0) {
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SetLookFlag(veh, true);
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if ((CGeneral::GetRandomNumber() & 1) && veh->m_modelIndex != MI_RCBANDIT && animType == 0) {
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if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) {
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stepAnim = ANIM_IDLE_TAXI;
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} else {
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@ -5149,7 +5148,7 @@ CPed::FightStrike(CVector &touchedNodePos)
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#ifdef PED_SKIN
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// Have to animate a skinned clump because the initial col model is useless
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if(IsClumpSkinned(GetClump()))
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ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->AnimatePedColModelSkinned(GetClump());
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ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
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else
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#endif
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if (nearPed->m_nPedState == PED_FALL
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@ -5158,7 +5157,8 @@ CPed::FightStrike(CVector &touchedNodePos)
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ourCol = &CTempColModels::ms_colModelPedGroundHit;
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} else {
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#ifdef ANIMATE_PED_COL_MODEL
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ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel(), RpClumpGetFrame(GetClump()));
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ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(),
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RpClumpGetFrame(GetClump()));
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#else
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ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
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#endif
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@ -5916,7 +5916,7 @@ CPed::CreateDeadPedMoney(void)
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if (!CGame::nastyGame)
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return;
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int skin = m_modelIndex;
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int skin = GetModelIndex();
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if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
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return;
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@ -6397,7 +6397,7 @@ uint8
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CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos)
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{
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CVector enterStepOffset;
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CVehicleModelInfo *trainModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(train->m_modelIndex);
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CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(train->GetModelIndex());
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CMatrix trainMat = CMatrix(train->GetMatrix());
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CVector leftEntryPos, rightEntryPos, midEntryPos;
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float distLeftEntry, distRightEntry, distMidEntry;
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@ -6472,7 +6472,7 @@ void
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CPed::LineUpPedWithTrain(void)
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{
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CVector lineUpPos;
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CVehicleModelInfo *trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
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CVehicleModelInfo *trainModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
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CVector enterOffset(1.5f, 0.0f, -0.2f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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@ -6535,7 +6535,7 @@ CPed::ExitCar(void)
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// Car is upside down
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if (m_pMyVehicle->GetUp().z > -0.8f) {
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if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
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LineUpPedWithCar((m_pMyVehicle->m_modelIndex == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
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LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
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else
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LineUpPedWithCar(LINE_UP_TO_CAR_END);
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} else {
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@ -7043,7 +7043,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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CVector forward(0.15f * ped->GetForward() + ped->GetPosition());
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forward.z += CModelInfo::GetModelInfo(ped->m_modelIndex)->GetColModel()->spheres->center.z + 0.25f;
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f;
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CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
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if (!obstacle) {
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@ -7483,7 +7483,7 @@ CPed::Seek(void)
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if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
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distanceToCountItDone = 2.5f;
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} else {
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CVehicleModelInfo *vehModel = (CVehicleModelInfo*) CModelInfo::GetModelInfo(obstacle->m_modelIndex);
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CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
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float yLength = vehModel->GetColModel()->boundingBox.max.y
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- vehModel->GetColModel()->boundingBox.min.y;
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distanceToCountItDone = yLength * 0.55f;
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@ -7940,9 +7940,9 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
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CVector rfPos, lrPos, rrPos;
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bool canEnter = false;
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CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex);
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CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
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switch (veh->m_modelIndex) {
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switch (veh->GetModelIndex()) {
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case MI_BUS:
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m_vehEnterType = CAR_DOOR_RF;
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posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF);
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@ -8599,7 +8599,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
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CVector distVec = GetPosition() - car->GetPosition();
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if ((impulse > 12.0f || car->m_modelIndex == MI_TRAIN) && !IsPlayer()) {
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if ((impulse > 12.0f || car->GetModelIndex() == MI_TRAIN) && !IsPlayer()) {
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nodeToDamage = PED_TORSO;
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killMethod = WEAPONTYPE_RAMMEDBYCAR;
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uint8 randVal = CGeneral::GetRandomNumber() & 3;
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@ -8616,11 +8616,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
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}
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bIsStanding = false;
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damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed);
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vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex);
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vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex());
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vehColModel = vehModel->GetColModel();
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float carRightAndDistDotProd = DotProduct(distVec, car->GetRight());
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if (car->m_modelIndex == MI_TRAIN) {
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if (car->GetModelIndex() == MI_TRAIN) {
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killMethod = WEAPONTYPE_RUNOVERBYCAR;
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nodeToDamage = PED_HEAD;
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m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed;
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@ -8780,7 +8780,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
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bIsStanding = false;
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uint8 fallDirection = GetLocalDirection(-car->m_vecMoveSpeed);
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float damage;
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if (IsPlayer() && car->m_modelIndex == MI_TRAIN)
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if (IsPlayer() && car->GetModelIndex() == MI_TRAIN)
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damage = 150.0f;
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else
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damage = 30.0f;
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@ -8789,14 +8789,14 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
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CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
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if ((m_nPedState == PED_FALL || m_nPedState == PED_DIE || m_nPedState == PED_DEAD)
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&& !m_pCollidingEntity
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&& (!IsPlayer() || bHasHitWall || car->m_modelIndex == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
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&& !m_pCollidingEntity &&
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(!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
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m_pCollidingEntity = car;
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}
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bKnockedUpIntoAir = false;
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if (car->m_modelIndex != MI_TRAIN && !bHasHitWall) {
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if (car->GetModelIndex() != MI_TRAIN && !bHasHitWall) {
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m_vecMoveSpeed = car->m_vecMoveSpeed * 0.75f;
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}
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m_vecMoveSpeed.z = 0.0f;
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@ -8887,7 +8887,7 @@ CPed::LookForInterestingNodes(void)
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}
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for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
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CObject *obj = (CObject*)ptrNode->item;
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model = CModelInfo::GetModelInfo(obj->m_modelIndex);
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model = CModelInfo::GetModelInfo(obj->GetModelIndex());
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if (model->m_num2dEffects != 0) {
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for (int e = 0; e < model->m_num2dEffects; e++) {
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effect = model->Get2dEffect(e);
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@ -8905,7 +8905,7 @@ CPed::LookForInterestingNodes(void)
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}
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for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
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CBuilding *building = (CBuilding*)ptrNode->item;
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model = CModelInfo::GetModelInfo(building->m_modelIndex);
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model = CModelInfo::GetModelInfo(building->GetModelIndex());
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if (model->m_num2dEffects != 0) {
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for (int e = 0; e < model->m_num2dEffects; e++) {
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effect = model->Get2dEffect(e);
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@ -8923,7 +8923,7 @@ CPed::LookForInterestingNodes(void)
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}
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for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
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CBuilding *building = (CBuilding*)ptrNode->item;
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model = CModelInfo::GetModelInfo(building->m_modelIndex);
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model = CModelInfo::GetModelInfo(building->GetModelIndex());
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if (model->m_num2dEffects != 0) {
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for (int e = 0; e < model->m_num2dEffects; e++) {
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effect = model->Get2dEffect(e);
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@ -9153,7 +9153,7 @@ CPed::MoveHeadToLook(void)
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if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
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bool lookingToCop = false;
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if (m_pLookTarget->m_modelIndex == MI_POLICE
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if (m_pLookTarget->GetModelIndex() == MI_POLICE
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|| m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
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lookingToCop = true;
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@ -9213,7 +9213,7 @@ CPed::MoveHeadToLook(void)
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} else {
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animToPlay = ANIM_FUCKU;
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}
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} else if (m_pedStats->m_temper > 49 || m_pLookTarget->m_modelIndex == MI_POLICE) {
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} else if (m_pedStats->m_temper > 49 || m_pLookTarget->GetModelIndex() == MI_POLICE) {
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animToPlay = ANIM_FUCKU;
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}
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} else if (notRocketLauncher && (CGeneral::GetRandomNumber() & 1)) {
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@ -9549,7 +9549,7 @@ CPed::ProcessControl(void)
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case ENTITY_TYPE_BUILDING:
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case ENTITY_TYPE_OBJECT:
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{
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CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex);
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CBaseModelInfo *collidingModel = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex());
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CColModel *collidingCol = collidingModel->GetColModel();
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if (collidingEnt->IsObject() && ((CObject*)collidingEnt)->m_nSpecialCollisionResponseCases != COLLRESPONSE_CHANGE_THEN_SMASH
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|| collidingCol->boundingBox.max.x < 3.0f
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@ -9978,7 +9978,7 @@ CPed::ProcessControl(void)
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} else {
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DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
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if (IsPlayer()) {
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CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
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CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
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CVector colMinVec = collidingCol->boundingBox.min;
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CVector colMaxVec = collidingCol->boundingBox.max;
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@ -10040,7 +10040,7 @@ CPed::ProcessControl(void)
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float damage;
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if (driver && driver->IsPlayer()) {
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damage = vehRightVecAndSpeedDotProd * 1000.0f;
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} else if (collidingVeh->m_modelIndex == MI_TRAIN) {
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} else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
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damage = 50.0f;
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} else {
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damage = 20.0f;
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@ -11979,7 +11979,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
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}
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if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
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if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->m_modelIndex != MI_TOYZ) {
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if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
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int16 lastVehicle;
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CEntity *vehicles[8];
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CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
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@ -12706,7 +12706,7 @@ CPed::renderLimb(int node)
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
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int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
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RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
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CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
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CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
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RpAtomic *atomic;
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switch(node){
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case PED_HEAD:
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@ -14098,7 +14098,7 @@ void
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CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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{
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float distLimitForTimer = 8.0f;
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CColModel *objCol = CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel();
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CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
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CVector objColMin = objCol->boundingBox.min;
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CVector objColMax = objCol->boundingBox.max;
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CVector objColCenter = (objColMin + objColMax) / 2.0f;
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@ -14117,7 +14117,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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#ifdef TOGGLEABLE_BETA_FEATURES
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if (!bMakePedsRunToPhonesToReportCrimes)
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#endif
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if (CharCreatedBy != MISSION_CHAR && obj->m_modelIndex == MI_PHONEBOOTH1) {
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if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
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bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
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SetFindPathAndFlee(obj, 5000, !isRunning);
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return;
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@ -14133,7 +14133,7 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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if (objMat.GetUp().z < 0.0f)
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objUpsideDown = true;
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if (obj->m_modelIndex != MI_TRAFFICLIGHTS && obj->m_modelIndex != MI_SINGLESTREETLIGHTS1 && obj->m_modelIndex != MI_SINGLESTREETLIGHTS2) {
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if (obj->GetModelIndex() != MI_TRAFFICLIGHTS && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS1 && obj->GetModelIndex() != MI_SINGLESTREETLIGHTS2) {
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objColCenter = obj->GetMatrix() * objColCenter;
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} else {
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checkIntervalInDist = 0.4f;
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@ -14650,8 +14650,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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CColPoint intersectionPoint;
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CColLine ourLine;
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CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
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CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->m_modelIndex)->GetColModel();
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
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if (!bUsesCollision)
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return false;
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@ -15106,7 +15106,7 @@ CPed::SetRadioStation(void)
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if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
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return;
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uint8 category = GetPedRadioCategory(m_modelIndex);
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uint8 category = GetPedRadioCategory(GetModelIndex());
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if (DMAudio.IsMP3RadioChannelAvailable()) {
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if (CGeneral::GetRandomNumber() & 15) {
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for (orderInCat = 0; orderInCat < 4; orderInCat++) {
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@ -15196,7 +15196,7 @@ CPed::PreRender(void)
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if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
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if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
|
||||
bool doSplashUp = true;
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CVector speed = FindPlayerSpeed();
|
||||
|
||||
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
|
||||
@ -15673,7 +15673,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
} else {
|
||||
if (veh->GetUp().z > -0.8f) {
|
||||
bool addDoorSmoke = false;
|
||||
if (veh->m_modelIndex == MI_YARDIE)
|
||||
if (veh->GetModelIndex() == MI_YARDIE)
|
||||
addDoorSmoke = true;
|
||||
|
||||
switch (m_vehEnterType) {
|
||||
@ -15915,7 +15915,7 @@ CPed::ScanForInterestingStuff(void)
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->m_modelIndex == MI_MRWHOOP) {
|
||||
if (veh->GetModelIndex() == MI_MRWHOOP) {
|
||||
if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) {
|
||||
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
|
||||
SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
|
||||
@ -16132,7 +16132,7 @@ CPed::SeekCar(void)
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
return;
|
||||
}
|
||||
if (vehToSeek->m_modelIndex == MI_COACH) {
|
||||
if (vehToSeek->GetModelIndex() == MI_COACH) {
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
@ -16270,7 +16270,7 @@ void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(m_modelIndex)->GetName(), "bomber")) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
|
||||
if (m_nPedState == PED_ON_FIRE)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
} else {
|
||||
@ -16806,7 +16806,7 @@ CPed::SetPedPositionInCar(void)
|
||||
return;
|
||||
}
|
||||
}
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pMyVehicle->m_modelIndex);
|
||||
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(m_pMyVehicle->GetModelIndex());
|
||||
CMatrix newMat(m_pMyVehicle->GetMatrix());
|
||||
CVector seatPos;
|
||||
if (m_pMyVehicle->pDriver == this) {
|
||||
@ -16924,7 +16924,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
|
||||
default:
|
||||
break;
|
||||
}
|
||||
obj->RefModelInfo(m_modelIndex);
|
||||
obj->RefModelInfo(GetModelIndex());
|
||||
obj->AttachToRwObject((RwObject*)clump);
|
||||
obj->m_fMass = 15.0f;
|
||||
obj->m_fTurnMass = 5.0f;
|
||||
@ -17602,7 +17602,7 @@ CPed::SetCarJack(CVehicle* car)
|
||||
pedInSeat = car->pDriver;
|
||||
|
||||
if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
|
||||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->m_modelIndex != MI_DODO)))
|
||||
(car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
|
||||
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
|
||||
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
|
||||
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
|
||||
@ -17658,7 +17658,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
||||
m_nPedState = PED_IDLE;
|
||||
CVector firstPos = GetPosition();
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
if (boat->m_modelIndex == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
|
@ -755,7 +755,7 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
int preferredModel;
|
||||
|
||||
CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo);
|
||||
switch (car->m_modelIndex) {
|
||||
switch (car->GetModelIndex()) {
|
||||
case MI_FIRETRUCK:
|
||||
preferredModel = 0;
|
||||
pedType = PEDTYPE_FIREMAN;
|
||||
@ -796,14 +796,14 @@ CPopulation::AddPedInCar(CVehicle* car)
|
||||
int gangOfPed = 0;
|
||||
imSureThatModelIsLoaded = false;
|
||||
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->m_modelIndex)
|
||||
while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex())
|
||||
gangOfPed++;
|
||||
|
||||
if (gangOfPed < NUM_GANGS) {
|
||||
pedType = gangOfPed + PEDTYPE_GANG1;
|
||||
preferredModel = ChooseGangOccupation(gangOfPed);
|
||||
} else if (gangOfPed == NUM_GANGS) {
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(car->m_modelIndex));
|
||||
CVehicleModelInfo *carModelInfo = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex()));
|
||||
int i = 15;
|
||||
for(; i >= 0; i--) {
|
||||
// Should return random model each time
|
||||
@ -970,7 +970,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
CWorld::Remove(dummy);
|
||||
delete dummy;
|
||||
CWorld::Add(obj);
|
||||
int16 mi = obj->m_modelIndex;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
@ -979,7 +979,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
|
||||
if (makeInvisible) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->m_modelIndex == MI_BUOY) {
|
||||
} else if (obj->GetModelIndex() == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
|
||||
obj->bTouchingWater = true;
|
||||
@ -997,7 +997,7 @@ CPopulation::ConvertToDummyObject(CObject *obj)
|
||||
dummy->UpdateRwFrame();
|
||||
|
||||
bool makeInvisible;
|
||||
int16 mi = obj->m_modelIndex;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
@ -1017,8 +1017,7 @@ bool
|
||||
CPopulation::TestRoomForDummyObject(CObject *obj)
|
||||
{
|
||||
int16 collidingObjs;
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(),
|
||||
CModelInfo::GetModelInfo(obj->m_modelIndex)->GetColModel()->boundingSphere.radius,
|
||||
CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel()->boundingSphere.radius,
|
||||
false, &collidingObjs, 2, nil, false, true, true, false, false);
|
||||
|
||||
return collidingObjs == 0;
|
||||
|
Reference in New Issue
Block a user