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https://github.com/halpz/re3.git
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More use of GetModelIndex
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@ -661,8 +661,7 @@ CPathFind::CountFloodFillGroups(uint8 type)
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if(type == PATH_CAR)
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#ifndef MIAMI
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printf("Single car node: %f %f %f (%d)\n",
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node->GetX(), node->GetY(), node->GetZ(),
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m_mapObjects[node->objectIndex]->m_modelIndex);
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node->GetX(), node->GetY(), node->GetZ(), m_mapObjects[node->objectIndex]->GetModelIndex());
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#else
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printf("Single car node: %f %f %f\n",
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node->GetX(), node->GetY(), node->GetZ());
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@ -737,7 +736,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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// Calculate internal nodes, store them and connect them to defining object
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for(i = 0; i < m_numMapObjects; i++){
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tileStart = m_numPathNodes;
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start = 12*m_mapObjects[i]->m_modelIndex;
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start = 12 * m_mapObjects[i]->GetModelIndex();
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type == NodeTypeIntern){
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CalcNodeCoors(
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@ -826,7 +825,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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TempListLength = 0;
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#ifndef MIAMI
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for(i = 0; i < m_numMapObjects; i++){
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start = 12*m_mapObjects[i]->m_modelIndex;
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start = 12 * m_mapObjects[i]->GetModelIndex();
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for(j = 0; j < 12; j++){
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if(objectpathinfo[start + j].type != NodeTypeExtern)
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continue;
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@ -1056,7 +1055,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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iseg++;
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#ifndef MIAMI
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istart = 12*m_mapObjects[m_pathNodes[i].objectIndex]->m_modelIndex;
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istart = 12 * m_mapObjects[m_pathNodes[i].objectIndex]->GetModelIndex();
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#endif
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// Add links to other internal nodes
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for(j = Max(oldNumPathNodes, i-12); j < Min(m_numPathNodes, i+12); j++){
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@ -1066,7 +1065,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
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jseg = j-i + iseg;
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#ifndef MIAMI
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jstart = 12*m_mapObjects[m_pathNodes[j].objectIndex]->m_modelIndex;
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jstart = 12 * m_mapObjects[m_pathNodes[j].objectIndex]->GetModelIndex();
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if(objectpathinfo[istart + iseg].next == jseg ||
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objectpathinfo[jstart + jseg].next == iseg){
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#else
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@ -298,7 +298,7 @@ CPhoneInfo::Initialise(void)
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for (int i = pool->GetSize() - 1; i >= 0; i--) {
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CBuilding *building = pool->GetSlot(i);
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if (building) {
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if (building->m_modelIndex == MI_PHONEBOOTH1) {
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if (building->GetModelIndex() == MI_PHONEBOOTH1) {
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CPhone *maxPhone = &m_aPhones[m_nMax];
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maxPhone->m_nState = PHONE_STATE_FREE;
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maxPhone->m_vecPos = building->GetPosition();
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@ -229,7 +229,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
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if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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