PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes

This commit is contained in:
Sergeanur
2020-12-18 02:57:54 +02:00
parent cc5af26417
commit e9a5670348
28 changed files with 470 additions and 476 deletions

View File

@ -1038,10 +1038,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetUp() = CVector(0.0f, 1.0f, 0.0f);
TheCamera.GetRight() = CVector(1.0f, 0.0f, 0.0f);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetForward();
pm->up = *(RwV3d*)&TheCamera.GetUp();
pm->right = *(RwV3d*)&TheCamera.GetRight();
pm->pos = TheCamera.GetPosition();
pm->at = TheCamera.GetForward();
pm->up = TheCamera.GetUp();
pm->right = TheCamera.GetRight();
break;
}
case REPLAYCAMMODE_FIXED:
@ -1057,10 +1057,10 @@ void CReplay::ProcessReplayCamera(void)
TheCamera.GetMatrix().GetUp() = up;
TheCamera.GetMatrix().GetRight() = right;
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward();
pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp();
pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight();
pm->pos = TheCamera.GetMatrix().GetPosition();
pm->at = TheCamera.GetMatrix().GetForward();
pm->up = TheCamera.GetMatrix().GetUp();
pm->right = TheCamera.GetMatrix().GetRight();
break;
}
default:
@ -1581,10 +1581,10 @@ void CReplay::ProcessLookAroundCam(void)
TheCamera.GetRight() = right;
TheCamera.SetPosition(camera_pt);
RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
pm->pos = *(RwV3d*)&TheCamera.GetPosition();
pm->at = *(RwV3d*)&TheCamera.GetForward();
pm->up = *(RwV3d*)&TheCamera.GetUp();
pm->right = *(RwV3d*)&TheCamera.GetRight();
pm->pos = TheCamera.GetPosition();
pm->at = TheCamera.GetForward();
pm->up = TheCamera.GetUp();
pm->right = TheCamera.GetRight();
TheCamera.CalculateDerivedValues();
RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));