mirror of
https://github.com/halpz/re3.git
synced 2025-07-26 00:02:45 +00:00
Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts: # src/core/re3.cpp
This commit is contained in:
@ -111,7 +111,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint
|
||||
option.m_TargetMenu = targetMenu;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveName, bool disableIfGameLoaded)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
@ -130,13 +130,14 @@ void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align
|
||||
option.m_CFOSelect->displayedValue = *var;
|
||||
option.m_CFOSelect->lastSavedValue = *var;
|
||||
}
|
||||
option.m_CFOSelect->saveCat = saveCat;
|
||||
option.m_CFOSelect->save = saveName;
|
||||
option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.m_CFOSelect->changeFunc = changeFunc;
|
||||
option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveName)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
@ -150,6 +151,7 @@ void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 alig
|
||||
option.m_CFODynamic->drawFunc = drawFunc;
|
||||
option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
|
||||
option.m_CFODynamic->value = var;
|
||||
option.m_CFODynamic->saveCat = saveCat;
|
||||
option.m_CFODynamic->save = saveName;
|
||||
}
|
||||
|
||||
|
@ -76,10 +76,10 @@ uint8 GetNumberOfMenuOptions(int screen);
|
||||
|
||||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
||||
|
||||
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
|
||||
// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveCat and saveKey param. obv), otherwise pass nil/0
|
||||
void FrontendOptionAddBuiltinAction(const char* gxtKey, uint16 x, uint16 y, uint8 align, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
|
||||
void FrontendOptionAddSelect(const char* gxtKey, uint16 x, uint16 y, uint8 align, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
|
||||
void FrontendOptionAddDynamic(const char* gxtKey, uint16 x, uint16 y, uint8 align, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
|
||||
|
||||
// lineHeight = 0 means game will use MENU_DEFAULT_LINE_HEIGHT
|
||||
uint8 FrontendScreenAdd(const char* gxtKey, int prevPage, int lineHeight, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
|
||||
|
@ -158,6 +158,25 @@ namespace linb
|
||||
|
||||
/* Too lazy to continue this container... If you need more methods, just add it */
|
||||
|
||||
// re3
|
||||
void remove(const string_type& sect, const key_type& key)
|
||||
{
|
||||
auto it = this->find(sect);
|
||||
if(it != this->end())
|
||||
{
|
||||
it->second.erase(key);
|
||||
}
|
||||
}
|
||||
|
||||
int category_size(const string_type& sect)
|
||||
{
|
||||
auto it = this->find(sect);
|
||||
if(it != this->end())
|
||||
{
|
||||
return it->second.size();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if 1
|
||||
bool read_file(const char_type* filename)
|
||||
|
Reference in New Issue
Block a user