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Disable water creatures
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@ -7,6 +7,7 @@
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#include "config.h"
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#include "General.h"
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/*
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int CWaterCreatures::nNumActiveSeaLifeForms;
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CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
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@ -271,4 +272,5 @@ void CWaterCreatures::RemoveAll() {
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nNumActiveSeaLifeForms--;
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}
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}
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}
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}
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*/
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@ -1,6 +1,7 @@
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#pragma once
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#include "Object.h"
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/*
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enum eFishSlotState {
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WATER_CREATURE_INIT = 0,
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WATER_CREATURE_ACTIVE,
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@ -45,4 +46,4 @@ struct WaterCreatureProperties {
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float fLevel;
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float fUnknown; //unused
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float fWaterDepth;
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};
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};*/
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@ -1175,13 +1175,13 @@ CWaterLevel::RenderWater()
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if ( WavesCalculatedThisFrame )
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{
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RenderSeaBirds();
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RenderShipsOnHorizon();
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CParticle::HandleShipsAtHorizonStuff();
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HandleBeachToysStuff();
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//RenderShipsOnHorizon();
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//CParticle::HandleShipsAtHorizonStuff();
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//HandleBeachToysStuff();
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}
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if ( _bSeaLife )
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HandleSeaLifeForms();
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//if ( _bSeaLife )
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// HandleSeaLifeForms();
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DefinedState();
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}
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@ -3105,6 +3105,7 @@ CWaterLevel::RenderShipsOnHorizon()
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}
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}
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/*
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void
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CWaterLevel::HandleSeaLifeForms()
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{
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@ -3145,7 +3146,7 @@ CWaterLevel::HandleSeaLifeForms()
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}
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CWaterCreatures::UpdateAll();
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}
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}*/
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void
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CWaterLevel::HandleBeachToysStuff(void)
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