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https://github.com/halpz/re3.git
synced 2025-06-27 13:26:18 +00:00
Revert "Implemented frontend inputs."
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@ -16,70 +16,43 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
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uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
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uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
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void CDraw::CalculateAspectRatio()
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void
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CDraw::CalculateAspectRatio()
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{
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SetScreenMult(DEFAULT_SCALE);
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#ifndef HOR_PLUS
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if (FrontEndMenuManager.m_PrefsUseWideScreen)
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ms_fAspectRatio = 16.0f / 9.0f;
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if(FrontEndMenuManager.m_PrefsUseWideScreen)
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ms_fAspectRatio = 16.0f/9.0f;
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else
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ms_fAspectRatio = 4.0f / 3.0f;
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#else
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switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
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case AR_AUTO:
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ms_fAspectRatio = (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT;
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return;
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case AR_3_2:
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ms_fAspectRatio = 3.0f / 2.0f;
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return;
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case AR_4_3:
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ms_fAspectRatio = 4.0f / 3.0f;
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return;
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case AR_5_3:
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ms_fAspectRatio = 5.0f / 3.0f;
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return;
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case AR_5_4:
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ms_fAspectRatio = 5.0f / 4.0f;
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return;
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case AR_15_9:
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ms_fAspectRatio = 15.0f / 9.0f;
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return;
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case AR_16_9:
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ms_fAspectRatio = 16.0f / 9.0f;
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return;
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case AR_16_10:
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ms_fAspectRatio = 16.0f / 10.0f;
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return;
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case AR_64_27:
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ms_fAspectRatio = 64.0f / 27.0f;
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return;
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};
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#endif
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ms_fAspectRatio = 4.0f/3.0f;
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}
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float
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HorToVert(float hfov)
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static float hFov2vFov(float hfov)
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{
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float vfov = atan(tan(DEGTORAD(hfov) / 2) / (4.0 / 3.0)) * 2;
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return RADTODEG(hfov = atan(tan(vfov / 2) * CDraw::GetAspectRatio()) * 2);
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float w = SCREENW;
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float h = SCREENH;
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// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
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// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
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float ar1 = 4.0/3.0;
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float ar2 = w/h;
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hfov = DEGTORAD(hfov);
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float vfov = atan(tan(hfov/2) / ar1) *2;
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hfov = atan(tan(vfov/2) * ar2) *2;
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return RADTODEG(hfov);
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}
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void
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CDraw::SetFOV(float fov)
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{
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#ifndef HOR_PLUS
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// TODO: fix FOV here or somewhere else?
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// ms_fFOV = hFov2vFov(fov);
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ms_fFOV = fov;
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#else
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ms_fFOV = HorToVert(fov);
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#endif
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}
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STARTPATCHES
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InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
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// Some patches to fix aiming offset on "CCamera::Find3rdPersonCamTargetVector".
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Nop(0x46B618, 2);
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Patch<float>(0x5F0A64, 1.3333334f);
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ENDPATCHES
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@ -3,18 +3,6 @@
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#define HUD_SCALE 0.8f
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#define DEFAULT_SCALE 1.0f
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enum eAspectRatio {
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AR_AUTO,
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AR_3_2,
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AR_4_3,
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AR_5_3,
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AR_5_4,
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AR_15_9,
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AR_16_9,
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AR_16_10,
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AR_64_27,
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};
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class CDraw
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{
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private:
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@ -125,15 +125,6 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
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#else
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void CHud::Draw()
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{
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
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RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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if (CReplay::IsPlayingBack())
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return;
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@ -177,7 +168,6 @@ void CHud::Draw()
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float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
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CRect rect;
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#ifndef HOR_PLUS
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float fWidescreenOffset[2] = { 0.0f, 0.0f };
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if (FrontEndMenuManager.m_PrefsUseWideScreen) {
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@ -188,11 +178,7 @@ void CHud::Draw()
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if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
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float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
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float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
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#else
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if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
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float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (4.0f / 3.0f))) + 0.5f) * SCREENW;
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float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY;
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#endif
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if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
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rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
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rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
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@ -1457,7 +1443,7 @@ STARTPATCHES
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InjectHook(0x5048F0, &CHud::Initialise, PATCH_JUMP);
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InjectHook(0x504CC0, &CHud::ReInitialise, PATCH_JUMP);
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InjectHook(0x50A250, &CHud::SetBigMessage, PATCH_JUMP);
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//InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
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InjectHook(0x5051E0, &CHud::SetHelpMessage, PATCH_JUMP);
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InjectHook(0x50A210, &CHud::SetMessage, PATCH_JUMP);
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InjectHook(0x50A320, &CHud::SetPagerMessage, PATCH_JUMP);
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InjectHook(0x505290, &CHud::SetVehicleName, PATCH_JUMP);
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