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https://github.com/halpz/re3.git
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CWaterCreatures
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@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
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g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
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}
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}
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}
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}
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@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() {
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//looks like unused
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}
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void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
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void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
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this->m_pObj = pObj;
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this->m_fRightMult = fRightMult;
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this->m_fZTurnSpeed = 0.0f;
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this->m_fZTurnSpeed = fZTurnSpeed;
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this->m_fWaterDepth = fWaterDepth;
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this->m_alpha = alpha;
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this->m_state = eFishSlotState;
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this->m_state = state;
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}
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void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
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CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState);
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void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
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CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
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}
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void CWaterCreature::Free() {
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@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
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return nil;
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}
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CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) {
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CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
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if (CObject::nNoTempObjects >= 40)
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return nil;
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@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
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return Atan2(-delta.x, delta.y);
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}
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void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
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void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
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if (!IsSpaceForMoreWaterCreatures())
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return;
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CVector storedPos = pos;
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float fDepth, fLevelNoWaves;
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if (TheCamera.IsSphereVisible(pos, 3.0f)
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&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
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if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
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&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
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if (modelID == -1 || modelID > 64)
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if (modelID == -1 || modelID < 0 || modelID > 64)
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modelID = CGeneral::GetRandomNumberInRange(0, 64);
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WaterCreatureProperties *creature = &aProperties[modelID];
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pos.z = fLevelNoWaves - creature->fLevel;
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float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
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float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
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storedPos.z = fLevelNoWaves - creature->fLevel;
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float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
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float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
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CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
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CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
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if (!fish) return;
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fish->SetRwObjectAlpha(255);
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@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() {
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CVector playerPos = FindPlayerPed()->GetPosition();
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for (int i = 0; i < NUM_WATER_CREATURES; i++) {
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switch (aWaterCreatures[i].m_state) {
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case WATER_CREATURE_ALLOCATED:
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case WATER_CREATURE_ACTIVE: {
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case WATER_CREATURE_ACTIVE:
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aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
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if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
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if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
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if (aWaterCreatures[i].m_alpha < 255)
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aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
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CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
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newRight.Normalise();
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aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
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aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
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aWaterCreatures[i].m_pObj->bIsStatic = false;
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float fDepth = 0.0;
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CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
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if (fDepth < 0.0f) {
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if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000)
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aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
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}
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if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
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aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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break;
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}
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case WATER_CREATURE_ALLOCATED: {
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if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
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if (aWaterCreatures[i].m_alpha < 255)
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aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
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aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
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CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
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newRight.Normalise();
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aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
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aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
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aWaterCreatures[i].m_pObj->bIsStatic = false;
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float fDepth = 0.0;
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CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
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if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
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if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
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aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
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}
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}
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else {
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aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
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}
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break;
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}
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@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() {
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}
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break;
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}
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case WATER_CREATURE_TO_REMOVE: {
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case WATER_CREATURE_TO_REMOVE:
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if (aWaterCreatures[i].m_pObj)
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CWorld::Remove(aWaterCreatures[i].m_pObj);
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FreeFishStructSlot(&aWaterCreatures[i]);
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nNumActiveSeaLifeForms--;
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aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
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break;
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}
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case WATER_CREATURE_DISABLED:
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default:
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break;
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}
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}
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@ -1,7 +1,7 @@
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#pragma once
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#include "Object.h"
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enum {
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enum eFishSlotState {
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WATER_CREATURE_ALLOCATED = 0,
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WATER_CREATURE_ACTIVE,
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WATER_CREATURE_UPDATE,
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@ -20,9 +20,9 @@ public:
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CWaterCreature();
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~CWaterCreature();
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void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
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void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
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void Free();
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void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
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void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
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};
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class CWaterCreatures {
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@ -30,8 +30,8 @@ class CWaterCreatures {
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public:
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static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
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static int32 nNumActiveSeaLifeForms;
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static CObject *CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle);
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static void CreateOne(CVector pos, int16 modelID);
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static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
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static void CreateOne(CVector const& pos, int32 modelID);
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static void UpdateAll();
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static void FreeFishStructSlot(CWaterCreature *wc);
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static bool IsSpaceForMoreWaterCreatures();
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@ -44,6 +44,6 @@ struct WaterCreatureProperties {
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int16 *modelID;
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float fRightMult;
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float fLevel;
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float fUnk2;
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float fUnknown; //unused
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float fWaterDepth;
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};
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@ -27,6 +27,7 @@
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#include "Replay.h"
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#include "WaterLevel.h"
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#include "SurfaceTable.h"
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#include "WaterCreatures.h"
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#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
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@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
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}
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else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
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{
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//TODO(MIAMI)
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// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
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if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
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{
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for ( int32 i = 0; i < 3; i++ )
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{
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@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
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vecPos.x += (fCos - fSin) * fAngle;
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vecPos.y += (fSin + fCos) * fAngle;
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//TODO(MIAMI)
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//CWaterCreatures::CreateOne(vecPos, -1);
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CWaterCreatures::CreateOne(vecPos, -1);
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}
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}
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}
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//TODO(MIAMI)
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//CWaterCreatures::UpdateAll();
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CWaterCreatures::UpdateAll();
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}
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void
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