CWaterCreatures

This commit is contained in:
majestic
2020-10-09 05:53:22 -07:00
16 changed files with 100 additions and 69 deletions

View File

@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
}
}
}
}

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@ -86,17 +86,17 @@ CWaterCreature::~CWaterCreature() {
//looks like unused
}
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
this->m_fRightMult = fRightMult;
this->m_fZTurnSpeed = 0.0f;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = eFishSlotState;
this->m_state = state;
}
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState) {
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, eFishSlotState);
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
@ -111,7 +111,7 @@ CWaterCreature *CWaterCreatures::GetFishStructSlot() {
return nil;
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle) {
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
if (CObject::nNoTempObjects >= 40)
return nil;
@ -151,23 +151,24 @@ float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const&
return Atan2(-delta.x, delta.y);
}
void CWaterCreatures::CreateOne(CVector pos, int16 modelID) {
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
CVector storedPos = pos;
float fDepth, fLevelNoWaves;
if (TheCamera.IsSphereVisible(pos, 3.0f)
&& CWaterLevel::GetWaterDepth(pos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID > 64)
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
pos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, 0.01f);
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), pos);
storedPos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
CObject *fish = CreateSeaLifeForm(pos, modelID, angle);
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
@ -188,32 +189,36 @@ void CWaterCreatures::UpdateAll() {
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
case WATER_CREATURE_ALLOCATED:
case WATER_CREATURE_ACTIVE: {
case WATER_CREATURE_ACTIVE:
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (fDepth < 0.0f) {
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime <= CTimer::GetTimeInMilliseconds() + 40000)
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
}
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
break;
}
case WATER_CREATURE_ALLOCATED: {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
}
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
@ -237,15 +242,14 @@ void CWaterCreatures::UpdateAll() {
}
break;
}
case WATER_CREATURE_TO_REMOVE: {
case WATER_CREATURE_TO_REMOVE:
if (aWaterCreatures[i].m_pObj)
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
break;
}
case WATER_CREATURE_DISABLED:
default:
break;
}
}

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@ -1,7 +1,7 @@
#pragma once
#include "Object.h"
enum {
enum eFishSlotState {
WATER_CREATURE_ALLOCATED = 0,
WATER_CREATURE_ACTIVE,
WATER_CREATURE_UPDATE,
@ -20,9 +20,9 @@ public:
CWaterCreature();
~CWaterCreature();
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
void Free();
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, int eFishSlotState);
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
};
class CWaterCreatures {
@ -30,8 +30,8 @@ class CWaterCreatures {
public:
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
static int32 nNumActiveSeaLifeForms;
static CObject *CreateSeaLifeForm(CVector pos, int16 modelID, float zRotAngle);
static void CreateOne(CVector pos, int16 modelID);
static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
static void CreateOne(CVector const& pos, int32 modelID);
static void UpdateAll();
static void FreeFishStructSlot(CWaterCreature *wc);
static bool IsSpaceForMoreWaterCreatures();
@ -44,6 +44,6 @@ struct WaterCreatureProperties {
int16 *modelID;
float fRightMult;
float fLevel;
float fUnk2;
float fUnknown; //unused
float fWaterDepth;
};

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@ -27,6 +27,7 @@
#include "Replay.h"
#include "WaterLevel.h"
#include "SurfaceTable.h"
#include "WaterCreatures.h"
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
//TODO(MIAMI)
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
{
for ( int32 i = 0; i < 3; i++ )
{
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
//TODO(MIAMI)
//CWaterCreatures::CreateOne(vecPos, -1);
CWaterCreatures::CreateOne(vecPos, -1);
}
}
}
//TODO(MIAMI)
//CWaterCreatures::UpdateAll();
CWaterCreatures::UpdateAll();
}
void